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    I think it's a good idea to have at least part of the game name on the name of the hacks in order that automatic tools can have confidence in using the hack name as a description.
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    This update should be the last for a while. It updates the cutscenes to more closely resemble what the game could have looked like, and also extends the intro cutscene music so that it doesn't get cut short. Other small tweaks as well.
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    Update 1.5: Complete rewrite, several bugs have been fixed, added support for SML2 randomizer. Full changelog in readme.
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    weiswulf addition

Kururin Paradise

Game Boy Advance

Game Description:

This is the sequel to Kuru Kuru Kururin, the fun little Japanese launch game that Europeans got to play and enjoy, but not Americans. Thanks, Nintendo! From what I can see, this is just more of the same stuff; you have a spinning stick that you have to maneuver through a maze. Hit one of the sides, and lose a heart. Lose all your hearts, and die. Apparently there are also some little minigames in Kururin Paradise too, maybe.

Translation Description:

This patch is a work-in-progress, originally already released several months ago. As of this version, it translates most menus, several graphical things like area and level names, and has some ASM-related tweaks put in place, ex. for reducing the width of the main fonts.

Not yet done are many other graphical things, some of them compressed, as well as all the dialogue, like the intro and the pre-boss sequences.

ROM / ISO Information:

  • Kururin Paradise (Japan).gba - NOINTRO
  • CRC32: 93D036F5
  • MD5: B77C57C60FC0DCBA3B2DDD3E2F1C5F86
  • SHA-1: 73BE3B930E2436D1C7BDB74AC281DD27C72E1F9E
  • SHA-256: ED9BAC12FE065D11ADFFB08A27DE1A932E4E5A22CBF6B4B24FE28EF49F5385D2

Links:

Screenshots:


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