At the core of any novel - whether it's pushed as a paperback or hardcover book, a PDF file on some website, or a game like this one - is its story and its writing. Demi's team has gone through great pains to ensure that the writing is second to none; in fact, you could probably pass this off as a major literary work. I can't imagine how many pages it would be if it were printed in book form.
The story is a good one as well, one that Cross fans will be familiar with. It follows Serge, Kid, and Magil through Viper Manor in their quest for the Frozen Flame. They go through a number of interesting rooms, encounter a number of fearsome beasts, and meet a number of interesting people. There's the development of a relationship between Serge and Kid, there's the mysterious past that Kid wants to get revenge for, there's the ever-driving hunt for gold, gold, and more gold. On the whole, it's quite a good read.
Combat, as I mentioned, is text based like the rest of the game. Serge does have “health” and you can “die”, and the results of your actions won't always go the same way each time. Each time you get hurt by anything, the game lowers Serge's health a little, and eventually the text accompanying his state of being will alter as well to give you an idea of how badly injured he is. The whole system is nothing really groundbreaking, but it can work against you if you have incredibly bad luck. The game isn't very long though, so hopefully, health won't be an issue.
Graphically and aurally, the game ranges from decent to good. There are a few truly beautifully done areas in the game (most notably the study) but while most of the graphics aren't really anything groundbreaking, they certainly suffice and get the point across. The sound and music fare about the same. Many of the tunes in Radical Dreamers were remixed for use in Cross, so some of them may be familiar while others probably won't. Again, my favorite theme has to be the one that plays in the study.
All in all, if you like reading and you're a Chrono fan, give Radical Dreamers a whirl. It'll fill up an afternoon, anyway, and even if you've managed to get all three endings to the main scenario, there are still six or seven other sub-scenarios that you can read through once you've gone through the main for the first time. I haven't played any of them, though, so I can't say much about them, but I thoroughly enjoyed the main chapter.
| Language | Translated By: | Status | Patch Version | Readme | Release Date |
|---|---|---|---|---|---|
| English | Neo Demiforce | Complete | 1.4 | NDF-RD14.txt | 25 Dec 2005 |
Description
The patching program you need to use is a special program made by Demi that inserts the translated script into the game. Unzip SOUR.EXE and SCRIPT.DAT into the same directory as your rom. You can either rename your rom to RAD-J.SMC and double-click SOUR.EXE, or you if you know your DOS, just type SOUR ROMNAME.SMC at the command prompt. Naturally, type in the actual name of the rom, please. This patch will work on all versions of Radical Dreamers, including the 1MB rom that crashes when you run it unpatched in emulators. In that case, SOUR.EXE will automatically fix the rom for you so you can play it on emulators. Yays!
One thing to note: after patching the game, when the save menu thing comes up, pick any of the numbered options, press A, then press start to begin the game.
Demi's work is second to none. The writing is excellent and everything is translated. Happy reading! This new version 1.2 fixes some text errors and adds a new title screen, thanks to FuSoYa's graphic decompressing thing.
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