Wagyan Land 2 plays pretty much identically to the first Wagyan Land. You're a cute green lizard dinosaur thing, and you walk to the right and shoot various syllables out of your mouth, which don't actually hurt enemies. They just remain frozen for a certain period of time, depending on how powered-up your attack is. Once you get four power-ups you become invincible, and you can finally kill the damned things. Which doesn't happen often.
So, how can you defeat the bosses with a crappy syllable that can't hurt anybody? Why you play minigames with them, of course! The whole game's pretty frustrating, with the whole “one-hit-and-you-start-the-entire-level-over” thing that's so popular in the world of videogaming. Honestly, it's fun and all, but I don't understand why the game needed to have two sequels.
| Language | Translated By: | Status | Patch Version | Readme | Release Date |
|---|---|---|---|---|---|
| English | Terminus Traduction | Addendum | 1.0 | 1263readme.txt | 20 Apr 2008 |
Description
This is an unofficial, independent addendum patch for the Wagyan Land 2 translation made by Abstract Crouton Productions.
This patch translate the missing GFX (Title Screen & GYA syllabes). It does not alter the translation in any way.
This patch should be applied on an already patched English ROM.
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