| Hacked By: | Category | Mods | Patch Version | Readme | Genre | Platform | Hack Release Date |
|---|---|---|---|---|---|---|---|
| Drakkhen, Gogo13, Imzogelmo, Lenophis, SageAcrin | Improvement | G,GP | 1.23 | 707readme.txt | Role Playing | SNES | 18 March 2012 |
Note: There is a specific way the WoR is meant to be played, see the Readme for info. This doesn’t mean you have to play that way, of course.
Note: Is the game too freakin’ hard? Try the back row, Rambo. Also, there is a new Panzy Mode for easier play (details below).
The game is no longer basically over when you reach the WoR. While no story events have changed, you will need to use the varying areas of difficulty in the World of Ruin to level up and get good enough items until you can finally kill the last boss.
New XP curve, HP curve, MP curve.
Everything has been changed to fit new damage curves, but the essence of many things are the same.
Heroes have new character stats, items stats, and spell stats such that damage, armor, and HP/MP increase in new ways. It will be very hard to reach max damage or HP or MP or armor, etc.
Every monster tweaked or changed. A vast majority of the monster AI has changed. Monsters are tough now, and should demand attention for victory. No more just holding down a button or casting your best spell. If a monster is human, it might have a little gold or items, but if not, the best you’ll get is dried meat.
The only items that have not changed are those that cure attributes. Even then, the prices have changed.
Everything is expensive, and money is hard to get.
Every character has been changed in terms of stats. Relm has X-magic instead of Sketch, and is very feeble. Setzer has Jump instead of Slot, has good defense, can use all armor types, and can use all weapons better than everyone (and DragoonBoots are no longer obtained early in the game, so jump is much rarer). All characters are competitive in terms of usability.
Nothing a player does will instantly kill a monster (except 1 Lore), unless it is petrify.
Hero Magic Spells Removed: Demi, Quartr, Float, Slow, Haste, Flare, X-zone
Hero Magic Spells Added: Exalt, Image, Flood, Plague, Sunder
Many other spells and abilities have changed, but are not on the hero magic list and are too numerous to mention here (please see the xcel sheet)
All Tools have been tweaked, 2 were removed because they did nothing for the game and couldn’t be edited (Chainsaw and AirAnchor). Tools are almost completely magic based.
3 Blitzes were changed and 2 are tweaked. BumRush is no longer super powerful because you learn it so early in the WoR. Sabin’s later moves are magic based, and he has 2 healing skills.
2 SwdTechs have changed, 3 were tweaked. Half of Swdtech is magic, half is physical damage, and it is all offensive.
Much of the lores have been tweaked or changed. Almost every lore is unreflectable/unrunicable. Many have new graphics. There is still one lore spot being unused for now.
All of the dance spells have been altered, many of them changed completely, and a good portion of them have new graphics. All dance moves are unreflectable/unrunicable. His most powerful three dances can be found in Darill’s Tomb, the outside of the Ancient Castle, and in Kefka’s Tower.
Terra’s morph is now infinite but she incurs double damage and deals double damage, for physical and magic.
All of the rages have changed. You will be able to find a superior attack/spell in rages at each level of the game. However, at present there is a chunk of the rages mimic their monsters to the point of being a bit boring (no Quasar/Goner rages). For the most part, rages don’t have skills that come from Dance or Lore.
The colloseum has also changed. Every item wins another item (No Chupon-Elixirs anymore). By betting an item, you will usually be able to win a better item. The top tier items will only be able to be won by betting another top tier item, but almost every item should be winnable.
These relics have been removed: Exp. Egg, sprint shoes, true knight, goggles, runningshoes, fake mustache, gale hairpin, mithril glove, moogle charm, charm bangle, so don’t go looking for them! Most relics have changed, of course.
Slow/Haste effects have been doubled. Jump has been nerfed.
Also, the background music does not change when entering a fight, unless it is a boss.
Panzy mode is about 25% less monster HP, 25% less monster damage. It must be patched after my original version is applied.
If you need more info than you could possibly want for this version, I have the excel sheet used to create this game, as well as a supplementary documents for easier reading attached.
Screenshots:User Review Information: [ ADD REVIEW ]
This is a great difficulty hack for those who wish to test the limits of their problem solving ability. However, I would not recommend it to those who don’t have patience (fast forward command is recommended also).
There is no area in this hack which requires grinding to defeat. You can fight virtually any random encounter and any boss without gaining EXP beforehand to do so (and without save state abusing), but that doesn’t mean it is easy. This is a testament to the strategic nature of this hack, as pure strategy is enough to get you through. I was far under the levels recommended in the readme for the majority of the World of Ruin, simply because of my stubborn refusal to grind.
However, one downside to this hack is that it can be broken easily by somebody who doesn’t want to follow the rules. I’d advise sticking to the readme if you want to continue enjoying the hack in the WoR. Resist the temptation to grab chests early and don’t run into later dungeons to grab the loads of ultimate items in there.
Another issue that I have with this hack is that some things just take too long. Atma (in Kefka’s tower) in particular had too much HP, especially because it was a bit of a snoozefest thanks to Slow. You could just apply Life 3, and it would be impossible for him to hit you fast enough to kill you before you reapply it. However, he took around an hour to actually kill. Some of the random encounters, such as the ones in the Cave to the Espers, were also somewhat tedious, and weren’t difficult compared to much of the game.
In addition, Master Pug, I felt, went down a little too quickly. He only got one attack, and it missed.
Most of the game, though, was well balanced. I found myself switching often between magic and regular physicals as the most effective strategy. Generally special attacks were not the way to go, at least for raw damage, but they had their uses. Throw, however, was nerfed so bad as to make it entirely useless, at least as I saw it.
Much of the stats were rebalanced to make use of the game more thoroughly. You might actually find yourself checking a character’s speed stats, and even stamina was incredibly important at times.
As for statuses, they are often necessary to defeat random encounters, and occasionally useful during boss fights, too. Don’t shy away from experimenting. Haste also goes from the status you apply when you’ve got nothing better to do, to the god status of the game. If one of your characters is slowed, and another is hasted, you will get more turns by having the slower open the menu during the other’s animations than by having them take a turn.
As for the lack of money, I actually enjoyed it because I felt like I was always scraping by by the skin of my teeth, and being forced to make smart financial decisions instead of just buying whatever crud I feel like. This lack of money is felt most acutely at the start, but you’ll be always feeling it until late WoR. Stealing items and selling it, or keeping it, or both is quite effective. I regret not selling the Elixers from the clocks, though, as I never used them.
In conclusion, this hack put a new spin on the characters’ abilities, rebalanced usefulness of status effects and natural stats, and was full of interesting battles with real difficulty. If you feel you’ve mastered the game and some of its mechanics, then this hack is for you.
Recommended - Yes
| Headline | Author | Date | Recommended |
|---|---|---|---|
| BGE, WHE | Hrith | 07 Feb 2011 | No |
| Really Awesome, Actually Difficult | Leonidus | 09 Feb 2011 | Yes |
| No Thankyou | gdoddmeta3608 | 03 Jan 2012 | No |
| Very difficult, but always a solution. | Lockirby2 | 03 Feb 2012 | Yes |




