Mahou Kishi Rayearth
Magic Knight Rayearth
|Released By||LNF Translations, RPGe|
|Patching Information||Header (SNES)|
|Game Date||29 September 1995|
|Release Date||19 March 1999|
|Last Modified||07 January 2016|
I played this a little when the translation first came out. Now that I have to play it again for this review, I remember why I stopped.
If you people know anything, you’ll know that Magic Knight Rayearth is a popular manga/anime series in Japan, and also here, sort of. Most people say it’s a bad game, because they all say it’s “too easy” or “too short.” This is, of course, all coming from people who have never seen the MKR anime or manga. The game follows the manga’s plot pretty much from beginning to end (I assume), so seeing the anime/manga isn’t exactly a prerequisite. But if you haven’t, then it’ll just be some short easy RPG for you. The reason I don’t like it is that the battles are painfully slow. It just gets annoying after a while, OK?
For those who are wondering, “Hey, is this anything like the Saturn version of Rayearth?” the answer is, “No, not in the slightest.” The Saturn version r0x though.
Note the file MKRHARD.IPS in the zip file. This modifies the way that HP is gained when you go up a level. I haven’t tried it myself, but I assume that the only thing that changes is the game’s difficulty.
ROM / ISO Information:
- Magic Knight Rayearth (J).smc
- CRC32: EDE4B627
- MD5: C8FD6FB87F202DB2B3DBBCCFE1FDAA24
- SHA-1: B0BD7E46C98C1CCF042BE0EA3401445C461B76BD
- SHA-256: 9B6B0099F2B97EC3A18FEF7A4935BFAD235FDB83669DD99C3731A69506322CBE
|Contributor||Type of contribution||Listed credit|
|Dibz`||Production||Project Founder & ROM editing|
|Lina`chan||Hacking||Project Leader, Preliminary dialogue translation, Early Hacking|
|LordTech||Hacking||Dialogue revision & Main ROM hacker|
|StSCC||Script Editing/Revision||Script Dumper|
|Neill Corlett||Hacking||Early Font Hacker|
|aziwoqpd||Graphics||Title Screen Hacker|
User Review Information
Not as Bad as It's Been Made Out to BeReviewed By: Klaviaturist on 22 Feb 2011
I played Magic Knight Rayearth for the Saturn first a couple of months back and really wasn’t all that impressed. So naturally I was not looking forward to playing the one for the Super Famicon. Upon playing, other than the over-the-top cutesy like characters and the fact that it is a fairly basic RPG (and that it’s easy) I wouldn’t not recommend to the regular old school RPGer.
The game is fairly easy and for a seasoned RPGer you’ll breeze through most of it. Fortunately, the zip folder comes with a “hard type” that can be patched in. I haven’t played the “hard type” patch yet but I suspect it should raise the difficulty enough to at least satisfy.
I have read some reviews comparing the game play and graphics to that of the terrible Final Fantasy: Mystic Quest. It’s really a much better looking game than MQ and far more satisfying. The only comparison I could see is the fact that the game seems to be made for newbie RPGers.
The translation is not too shabby and it seems the best was made with the dialog. Having said that, because of the games cutesy atmosphere, much of the dialog is hard to take seriously. But I was never a huge fan of the Anime series to begin with.
Well, it’s worth taking a look at though. I did have some fun playing through and it’s a relatively short game so if you feel like you’re wasting your time you won’t waste much.
Recommended - Yes
|Not as Bad as It's Been Made Out to Be||Klaviaturist||22 Feb 2011||N/A||Yes|