FFI DoS Editor
|Category||Data Extraction / Insertion|
|Platform||Game Boy Advance|
|Game||Final Fantasy I & II: Dawn of Souls|
|Release Date||22 October 2021|
|Last Modified||22 October 2021|
This is an editor of the game data for FFI: Dawn of Souls (GBA version, US or US modified by Jeff Ludwig’s 3.5 patch, see jeffludwig.com).
Version 2.7c – added Encounter Rate Tables (global) – chance of encounter by step for 16 steps. Updated reference files (Thanks rabite!)
Version 2.7b update: added Encounter Rates by floor of dungeons; fixed Gil 65535 from chests.
Version 2.6d update: Error fixes, including blank spell descriptions (Thanks Maeson!), and Thief/Ninja Monk/Master level-up stats were swapped (Thanks rabite!)
Version 2.6 update: A host of new features, including editing of treasures, spiked tiles, shops, weapons animations, and monster graphics. Also, the program now outputs separate files for each category in a subfolder for easier editing.
Version 2.1b update: Added description text (weapons/armor/spells/items), and variable-length names of (weapons/armor/spells/items/monster names). Small bug fixes.
Version 2.0 update: Added the treasure chest data, shop data, monster encounters, regions (groups of monster encounters), and cleaned up some old mistakes.
There are two executable files – DataPull creates a text file based on the ROM’s current data for weapons, armor, characters, spells, etc, which you can then edit with a text editor and save. The other file, ReadWrite, writes the changes from the text file to the ROM. Source code (JBasic) is included as well.
A readme is included, and inline text on the generated text file helps as well.
- 1805 - Final Fantasy I & II - Dawn of Souls (UA).gba
- MD5: 5D29999685413C4D2BEC10D3160F6EE6
- CRC32: 1B39CDAB
Simple with lots of optionsReviewed By: Rabite890 on 20 Sep 2021
Years ago Ludmeister hacked the living hell out of Final Fantasy 1-2 Dawn of Souls to get a ton of locations. This program is a basic data ripper that can be used to change a huge variety of information and modify it.
Things you can edit:
Magic - Damage, healing, target, use in or out of battle, who can learn it, what spell level it is, how much it costs (can also be used on enemy skills)
Weapons - Who can use it, attack power, hit %, crit rates, bonus stats, strong against/family, name, cost, spell cast
Armor - Who can use it, defense, evade, bonus stats, resistances, cost
Enemies - Stats, groupings, what they drop, where they appear (does not apply to bonus dungeons), can even make your own
Chests - What appears where
And a ton more features.
I’ve used this program to create several patches for this game to fix critical hit rates, make it possible to get the Angel Ring which was impossible to obtain in the original game, and a couple other patches.
Sadly this only work on the US release due to the additional languages added to the Euro version changing locations.
If you’ve got ideas for this game, definitely give this a try. It’s easier than you think it is.
Version 2.6 Recommended - Yes
|Makes life easier,||Maeson||08 Oct 2021||2.6d||Yes|
|Simple with lots of options||Rabite890||20 Sep 2021||2.6||Yes|