Newest Hacks

Megaman 2 Turbo Edition Castlevania: Bloodlines Revised Edition Bubblepy - A Bubble Bobble + Mappy NBA Live 96 HWC

Newest Translations

Dig Dug II: Trouble in Paradise Metroid Ultimate Fighter Ice Climber

Newest Utilities

Snesida SH2I - Super Hitachi 2 Inspector Dragon Warrior II/III/IV (NES) Map Building Visualizer Lunar Expand JS

Newest Reviews

Front Mission 2 FF Windows The Legend of Zelda - Majora's Mask - Masked Quest Mizzurna Falls

Featured Hack Images

Super Mario Kart By NandoPro RockMan Overdrive Bomber City SMB Medley

Featured Translation Images

Rygar Tetsudou Ou: Famicom Boardgame Super Mario Bros. The Legend of Zelda

Recent Updates

Card Mode

Hack of Castlevania: Circle of the Moon


Circle of the Moon was a great Castlevania game, but the card system left something to be desired. Cards being dropped solely from enemies was less than desirable, since it meant that the main gimmick of the game was locked behind a game of dice. This mod makes the cards more accessible by placing them in specific locations around the world. Enemies who did drop cards now instead drop meat, as a nod to the classic style Castlevanias. Cards are generally placed in an ascending order of power; you won’t get big bone powers by searching the early areas.

Updated on 14/01/2020


  • Moved pointers to be compatible with COTM translation mods.
  • Gave Devil in the Observatory Shinning Armor as a rare drop, made Mirror Mail a common drop.

ROM / ISO Information:

  • Database match: Castlevania - Circle of the Moon (USA)
  • Database: No-Intro: Game Boy Advance (v. 20180816-092117)
  • File/ROM SHA-1: D661B01EB94186435723AC03344792C11C20C522
  • File/ROM CRC32: 1CC059A4




User Review Information

Great way to fix one of CotM's most jarring flaws

Reviewed By: Tsukiyomaru0 on 08 Apr 2021

Originally grinding the cards was way too much of a pain, and some of them could become harder to get (after Adramelech, for one) due to monsters getting replaced, others had insanely low drop rate, and there were some exclusive to the Battle Arena that could be missed out permanently. So, this does fixes the major issue of dealing with RNG to get the card, but there are a few things that could have been done in addition to it, to further improve the DSS:

First is having the DSS combos automatically identified. Sure, one can use the codebreaker “42025688 0101″ and “00000063 0001″ to have that be done automatically, but there’s no reason the DSS effects should be hidden to begin, specially when there’s the off chance of being locked out of its reveal if you 100% the map and decide to try them out.

Second is making Venus+Griffin use less MP (down it from 4/second to 2/second or 1/second?), to make it “Increases INT” effect actually useful, because as is there is no point in using it since INT is mostly useful for MP regen.

Third would be making the Battle Arena lose its MP drain effect. Because having to rely on an exploit to use cards for a second (usually to summon) is not fun at all, and the area is already hard enough even if you somehow are able to use MP.

All in all, great hack for a great game.

Version 2.0 Recommended - Yes

User Reviews
Great way to fix one of CotM's most jarring flawsTsukiyomaru008 Apr 20212.0Yes
Good hack but one big flawNecronos10 Mar 20212.0No
Very geat hack, but...YX-012 Jun 20202.0Yes
A massive improvement to a great gamezergius03 Jun 20201.0Yes
Great rework.StarWyvwern17 Dec 20191.0Yes
The Superior ExperienceHeisst05 Nov 20191.0Yes
It Makes It BetterMorinis27 Oct 20191.0Yes