FF6 - Brave New World
Hack of Final Fantasy III
FF6 - Brave New World
Hack of Final Fantasy III
|Released By||BTB, Synchysi|
|Patching Information||No-Header (SNES)|
|Hack Release Date||01 January 2020|
|Last Modified||11 January 2020|
What started out with my initial desire to properly case everyone’s names turned into a rather innocent discussion between a co-worker of mine and I about ways to improve/fix the original game, which in turn (somehow) became this.
FF6 - Brave New World is a fairly complete overhaul of Final Fantasy VI, featuring…
- Character-based esper restrictions & new stat boosts that promote greater diversity and allow for customized development.
- Esper leveling system that disassociates esper bonuses from traditional levels.
- New and reworked formulas which rescue everything that isn’t magic or magic evasion from the dump-stat heap.
- Rebalanced equipment, items, spells, and skills that aim to remove dead weight and give players more (and better) choices.
- A complete overhaul of enemies from their stats to their behavior to better challenge veteran players and newcomers alike.
- Tons of bugfixes, as well as remedies to many of the game’s more annoying aspects (such as rage hunting taking a lifetime).
- And much, much more, detailed in the Readme (particularly section 4).
One thing BNW is not is a difficulty mod. While it is harder than vanilla FF6, we wanted to keep it accessible to newcomers while at the same time giving veterans a new experience. Hopefully, we succeeded.
Curious about what other people are saying about BNW? Like the mod and want to let us know? Hate it and want to tell us how much we suck? Completely indifferent and just bored? Feel free to drop by what’s become the official forum for discussing BNW:
ROM / ISO Information:
- Final Fantasy III (USA) - NOINTRO
- CRC32: A27F1C7A
- MD5: E986575B98300F721CE27C180264D890
- SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7
- SHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2
|Contributor||Type of contribution||Listed credit|
User Review Information
"not a difficulty hack" my left footReviewed By: IkeTATARI on 09 Jan 2021
“not a difficulty hack” my backside. I can’t believe the audacity of whoever wrote the description and readme for this to regularly state that while it may be “a bit” harder it is not a “difficulty hack”. This is through and through a difficulty hack - whether that was what the intention was or not, that’s what you’ve made. Or, I mean, I guess Dadaluma suddenly giving himself Haste and Regen before he jumps (which, you know, allows him to continue healing in the air) and then falling for 500~600 damage when my highest HP character (Sabin) only has 450? I guess that’s not much harder than the original, right? It was fun to rely on Sabin choosing to Pummel Dadaluma so he didn’t just get to heal 1000s of HP while I deal with his constantly regenerating adds, seems FINE.
The point at which I truly threw my controller in was at the Opera. I thought “oh okay, this should be simple” but no - for NO REASON that I can POSSIBLY fathom, the script is reversed in the opera (you need to kill the dark rats first, not the gold). These fights already served their exact purpose in the original (forcing you to kill things in a certain order not to waste time), and coupling a change in script with the new ATB system means that by the time I even realized the script was changed I had already wasted too much time to complete the event. What a joke.
Next time you decide you want to make “not a difficulty hack”, maybe before you start meddling with enemy scripts you should figure out just how much you’ve increased the difficulty of the game by fixing some of the persistent bugs. Even just removing Wait and changing how the battle animations work significantly effects how difficult the game is and you made many, many changes on that same level and then added additional attempts to forcing “strategy” or “difficulty” on top of it.
It becomes INCREDIBLY obvious how unfocused and haphazard the balancing in this romhack truly is when you look at the fact that the physical damage calculation is basically absurd in BNW (double dipping from your Attack stat) but a huge % of the enemies (even in the early parts of the game when you have few offensive options!) have very powerful physical counters. I don’t know how on Earth you ever released this without realizing it is significantly more difficult than the base game, but I would highly advise you remove any sentence stating this “is not a difficulty hack” unless you’d like reviews of this sort to keep coming in.