Newest Translations

Mitsume ga Tooru. The Three-Eyed One Comes Here Okamiden Comix Zone Ice Climber

Newest Utilities

Comix Zone Font Editor Snesida SH2I - Super Hitachi 2 Inspector Dragon Warrior II/III/IV (NES) Map Building Visualizer

Newest Reviews

Street Fighter 2 Remastered Edition Gundam Wing: Epyon Duel Gundam Wing: Epyon Duel Vectorman - Weapon Select

Featured Hack Images

Sonic 1 Megamix Legend of Zelda: Curse From The Outskirts Battle Road Zelda - A Link to the Past - Master Quest

Featured Translation Images

Fengshen Yingjie Chuan Final Fantasy Lunar: Sanposuru Gakuen Bishoujo Senshi Sailor Moon

Recent Updates

Megaman 3 Japanese Style Title Screen Update v2.22

Hack of Mega Man 3


Update and improvement of the FlashPV hack, which in turn incorporated the kuja killer hack

And what it does:

  • Updates the FlashPV hack to version 2.22 by Kuja Killer.
  • Redo the word ‘Mega’ from the title to conform to the other games in the series.
  • It is offered in two versions, with or without subtitles.
  • Returns the energy bar to its original position as in the other games, thanks to the G30FF tip.

Thanks immensely to RealGaea who practically updated the original hack, my role was only to have the idea of ​​the update and then put some finishing touches on. Unfortunately the normal game version is not yet ready, watch for future updates.

A hex editor, Tile Layer Pro, PPU viewer from Mesen and Lunar IPS were used.

ROM / ISO Information:

  • Database match: Mega Man 3 (USA)
  • Database: No-Intro: Nintendo Entertainment System (v. 20180803-121122)
  • File SHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6
  • File CRC32: 452D8089
  • ROM SHA-1: 6780B3FCC547C013EE45AFAC6BB30C6FC6D8B46E
  • ROM CRC32: 603AAA57




ContributorType of contributionListed credit
kuja killerOriginal Work
FlashPVOriginal Hacking

User Review Information

Major bugs, non-improvements intact.

Reviewed By: Mr. Pennington on 23 Dec 2020

I think the Kuja hack seriously needs to be dropped as the new baseline for Mega Man/Rockman 3 improvement patches. It stepped well outside the realm of “improvement” and has seemingly only complicated subsequent hacks. This one, if I’m understanding, incorporates an OUTDATED Kuja version. If you (like me) never encountered the “blinking enemies” issue before, you will here. I turned it off once I reached Needle Man and the Gemini Laser shot blanks.

I was glad to see the boss energy bars returned to the correct side of the screen and the tadpole eggs reverted to their original, stationary sprite, but the rest of the Kuja version’s artistic liberties remain intact. The description for this hack states that the boss energy bars were returned to the left side of the screen to maintain continuity with the other NES entries. Why, then, does Mega Man remain in place after unpausing, which he cannot in Mega Man 4? Why doesn’t gameplay pause during health/weapon refills, like EVERY ITERATION of Mega Man? Why do I have the ability to toggle weapons and exit stages? What earthly reason would one HAVE to exit or revisit any stage in Mega Man 3? Proto Man still nonsensically dons the Break Man mask in plain sight. Ect., etc., etc.

I hope someone eventually just starts from the ground up with Mega Man/Rockman 3 improvement patches. It seems fairly obvious to me what the game would’ve most likely been if production hadn’t been rushed. Hopefully, a hack will eventually just DO THAT. With all that said, even if you welcome the artistic liberties, the hack’s broken.

Version 2.22 Recommended - No

User Reviews
Broken and falsely advertisedViperAcidZX23 Feb 20212.22No
Bug that makes the hack unusableHaniel02 Jan 20212.22No
Major bugs, non-improvements intact.Mr. Pennington23 Dec 20202.22No
This is Completely Awesome!SkyLizardGirl22 Dec 20202.22Yes