Hack of Metroid
Hack of Metroid
|Released By||Metroid Planet|
|Patching Information||No Special Requirements|
|Hack Release Date||12 November 2001|
|Last Modified||24 January 2016|
This is another remix hack where a lot of level layouts have been changed.
ROM / ISO Information:
- Metroid (U) (PRG0) [!].nes - NOINTRO
- CRC32: A2C89CB9
- MD5: D77C8053168DA14B360BF5CAECCC5964
- SHA-1: ECF39EC5A33E6A6F832F03E8FFC61C5D53F4F90B
- SHA-256: E6E6B7014685ADAE447EBB3833242815747BC1E5DF83ADE79F693FB67CF565B6
|Contributor||Type of contribution||Listed credit|
User Review Information
Pretty mediocre.Reviewed By: gravitygoesup1 on 24 Jul 2020
The hack suffers, mainly, from plainness. The shafts in Brinstar: 1) they don’t have any intuitive platforming whatsoever; it’s the same two jumps over and over, 2) Rios shouldn’t belong in shafts, 3) Rios shouldn’t belong in shafts (the only exception being that they cannot fly beyond the screen and vanish, say being blocked by platforms).
I thought the morph ball loop was interesting, but it fails because the game in general doesn’t have any unique platforming gimmicks. There could be some platforming that specifically requires the morph ball, not just a one-block space in the wall.
One aspect I don’t understand is the creepy music cues are all messed up. You walk into an area and it plays the creepy music, you come back the other way and it plays normal music?? I opened the game in Editroid and it’s all over Brinstar. I didn’t check other areas, but I would assume by the incompetent structure of the game that it would be there as well.
Also there are fake Kraids everywhere in Hideout 1. There’s literally a Kraid blocking your way to go back to the elevator unless you brute force your way back up. Strange hack. Try it if you want, but it is pretty mediocre.
Version 2 Recommended - No
|Pretty mediocre.||gravitygoesup1||24 Jul 2020||2||No|