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Mega Man X3 - Sound Test Phantasy Star CSI Unused Zombies Ate My Neighbors Yu-Gi-Oh!DotR_J_3D_Monsters_n_Cards

Newest Translations

Digital Monster Card Game Ver. WonderSwan Color Pocket Tennis Color SNK Vs Capcom - Match of The Millennium Captain Rainbow

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DashEditor - Mega Man Legends Translation Toolkit Terranigma Data Reader Yoshi's Island randomizer Zanac Graphics Utilities

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Metroid Other ZM Starlight Mario Nekketsu Kakutou Densetsu Rhythm Heaven Touchless

Newest Homebrew

fds_keyboard_test fds_joypad_test Escape Obliterizer Deluxe John 3:16

Featured Hack Images

Escape From Planet Metroid Legend of Zelda Challenge Outlands- Zed Edition Aria of Sorrow: Julius Story Mode Hack Assassins Creed Gaiden

Featured Translation Images

Haru no Ashioto Demo Dragon Quest Monsters: Caravan Heart Dragon Quest V: Tenkuu no Hanayome Mega Man 6

Recent Updates

  • Hacks
    Added the following features: - All the shine sprite models have been tinted green, including the ones on the episode select menus and the monument one in Delfino Plaza. - The Shadow Mario wanted poster in Delfino Airstrip has been changed to a wanted poster of Shadow Luigi. - Various shine sprite images have been tinted green. Updated the list of things it still needs by adding these previously unmentioned problems: - The FLUDD nozzles don't always render correctly. - The Luigi model lacks many of the texture-altering features of the original Mario model, such as visibly getting dirty from the goop or closing his eyes when he goes to sleep. - The level entry portals are still "M"s instead of "L"s. - The goop originally at Delfino Airstrip is still in the shape of a Mario head with an "M" above it instead of a Luigi head with an "L" above it. I also added in the description that people should explain how they created the new assets they make for this mod to me so I can more easily alter them if necessary. And I changed two of the pictures to show off the newly green tinted shine sprite models and textures.
  • Hacks
    Change title to make it easier to find. Correct a couple of misspellings in the description.
  • Hacks
    Changed the timer from 400 to 500, since most of the levels are quite long.
  • Hacks
    Current instructions regarding the rom to hack are incorrect and the resulting patched rom is broken

Contra III Slowdown Removal

Hack of Contra III: The Alien Wars

Description:

This SA-1 Root removes all slowdown present on the original game and drastically reduces the loading times. It also saves the high scores and settings.

Version 1.3 Changes: Fixes Contra III two player mode crashing the game.

ROM / ISO Information:

  • Database match: Contra III - The Alien Wars (USA)
  • Database: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)
  • File/ROM SHA-1: 265886E3F665ADF2507E7B2F08B6B2ED9D0018B2
  • File/ROM CRC32: 84DA7CFE

Links:

Screenshots:


Credits:

User Review Information

Great now that I got it working

Reviewed By: impurekind on 29 Jun 2020

I finally got it working – I think it was something I was doing a little wrong that caused the initial issue I had – and it’s a more than welcome update and fix for the game that makes it even better than ever.

Version 1.3 Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
Great now that I got it workingimpurekind29 Jun 20201.3Yes
Patches of Contra IIIJoe24018 Nov 20191.3Yes
A must have!Polargames04 Nov 20191.3Yes
Awesome job! as it should have been!edwinmusic29 Oct 20191.3Yes