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Castlevania 2: Improved Controls

Hack of Castlevania II: Simon’s Quest

Description:

This hack modernizes the control scheme of Castlevania 2 to make it less frustrating to people used to tighter controls as in Symphony of the Night and Mega Man. It primarily allows the player greater control while jumping and on stairs.

In addition, Simon now blinks when he has invincibility frames, like in Castlevania 1 and 3.

Complete list of changes:

  • Enables the player to control their x-velocity in mid-air while jumping (including while jump-attacking).
  • When releasing the jump button, Simon immediately starts falling again; this allows the player to make smaller hops if desired.
  • After being knocked back, the player regains control after a split second and can angle their fall.
  • When walking off an edge, the player retains control instead of dropping straight down.
  • The player can jump off of stairs at any point in the climb. (However, it is still impossible to land on stairs, so be careful jumping from long flights of stairs over pits.)
  • If the player is struck by an enemy while climbing stairs, they will not be knocked off the stairs. This is the same as the behaviour in Castlevania 1 and 3.
  • Simon blinks rapidly after getting hit, as in Castlevania 1 and 3.

Compatability has been verified with the following hacks:

An additional version is included which is compatible with:

Similar to the Castlevania 1 hack found here and the Akumajou Densetsu (Castlevania 3) hack found here.

Use Lunar IPS to apply the hack to your Castlevania 2 ROM file.


Updates:

  • V1.1: Increased invincibility frames flicker to 30 Hz, matching the other two games. (In vanilla CV2, there is no indication for invincibility frames at all.)
  • V1.2: Fixed softlock during the intro cutscene for the final boss.
  • V1.3: Added (1) a patch for Bisqwit’s retranslation + map hack, and (2) a README file, and (3) byte-level documentation for the hack.

ROM / ISO Information:

  • No-Intro Name: Castlevania II - Simon's Quest (USA)
  • (No-Intro version 20130731-235630)
  • File SHA-1: D6B96FD98AE480C694A103FE9A5D7D84EEAFB6F7
  • ROM SHA-1: 2447D6133573F7ED2CC49DC95B3130427BD4DC35

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
NaOHHacking

User Review Information

Well done but with caveats

Reviewed By: timeisup on 06 Apr 2020

Starting with Castlevaina IV you could change your jump in the air and control the height of your jump. Has the caveats that you have to hold down the A-button or you may jump short and if you whip while jumping it may stunt your jump. You have to whip at the height of your jump because once Simon whips he starts to descend. Not hard to get used to, and it’s a cool option to have and works similar to the later games.

Call me a purist, I do prefer the simplistic if stiff jumping of the NES games to this. It’s how I grew up playing them and it’s a part of the challenge as far as I’m concerned. Once you press A you are committed to that jump almost like in a puzzle platformer. While it is not something I would ever use either by itself or with another patch (I used it with the Re-translation + Map hack for a complete play through and it worked fine), it is well done and gives it the more modern fluid feel of the later games, it’s just not for me.

Version 1.3 Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
Well done but with caveatstimeisup06 Apr 20201.3Yes
Vast ImprovementShade Aurion04 Dec 20181.3Yes
Good hack BUT...omega_rugal15 Oct 20181.3Yes
Fantasticpleasejust03 Oct 20181.3Yes
Makes the Grandfather of Metroidvanias plays more like it's descendants!G06123 Sep 20181.2Yes
Perfect and necessarygordon8121 Sep 20181.0Yes
Absolutely amazing!borgie8321 Sep 20181.0Yes
Great Job!CountBuggula18 Sep 20181.0Yes