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Ultimate Mortal Kombat 3 (NES)

Hack of Mortal Kombat 3

Description:

This is great game on the platform NES (Nintendo Entertainment System) of all times. Hack of Mortal Kombat 4.

Releaze (with Fatality!!!), version 14_69d, added fatality2, mapper MMC5

ROM / ISO Information:

  • Database match: not found
  • Database: No-Intro: Nintendo Entertainment System (v. 20180803-121122)
  • File SHA-1: 93E171DE5D04DB5DA1377E969CEECF10EFED4746
  • File CRC32: 89001958
  • ROM SHA-1: F2020072550518768D7FA46DBC7C2B987B9F75A5
  • ROM CRC32: A39311CA

Links:

Screenshots:


Credits:

User Review Information

Outstanding project, 10 out of 10.

Reviewed By: Boomhauer on 19 Feb 2020

I’ve been following Vasyan’s development of this project from as long as it has been made public on YouTube and I couldn’t wait for it to be done, always testing the updates he kindly releases and always being very impressed every step of the way and the progress done. When the final version was released recently, I couldn’t wait to finally play it.

It was well worth the wait. The sprite work is excellent, the sound effects are outstanding (voices and all), the levels look incredible, the moves and fatalities are all there and are very impressive and the soundtrack added in this last iteration was the icing on the cake! The attention to detail is incredible, this is a love letter to Mortal Kombat and NES fans everywhere, finally uniting both of them in beautiful holy matrimony. More than just a curiosity demake, this is a very fun and playable hack that stands well above the competition of even officially released games of this franchise, such as many Game Boy ports and the infamous GBA broken release, which can’t even be compared to this.

I like hardware variety, so here’s a battery of tests I put this hack through down below. My console collection is far from complete, so obviously I can only test on console models that I own, so your experience may vary:

Xbox: Nestopia and NES Classic mini - both working well, the latter slightly garbled menus only, gameplay is not affected.

Wii: FCE Ultra GX - working well on standalone. It loads on Wiiflow FCEUGX, but garbled, glitchy backgrounds, but sprites are not affected.

GameCube: FCE Ultra GX - works okay, with occasional slowdowns.

Nintendo DS: nesDS - loads, but garbled, including sprites and is unplayable.

PlayStation: imbNES - mapper not supported, black screen.

PlayStation 2: FCE Ultra GX - not working. FCEUmm x.3.3 - working well.

PlayStation 3: Retroarch (FCEUmm core) - working perfectly.

PSP: NesterJ (AoEX R3) - Loads, but garbled. NesterJ (AoEX R3 SP) - same results.

PlayStation Vita: Retroarch cores: Quick NES - doesn’t work. FCEUmm, Nestopia UE - working well.

I hope that saves you some time if you were to try any of the above! I can’t wait to get my hands on the new N8 Pro so that I can play it on my actual RGB front loader!

Thank you Vasyan and friends, for making this project a reality.

Version 14_69d Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
Outstanding project, 10 out of 10.Boomhauer19 Feb 202014_69dYes
Congratulation and suggestionBZXGCS20 Feb 202014_69dYes
WELL DONE!UltraEpicLeader10012 Mar 20197.5Yes
Pure ultimateszemigi18 Dec 20185.4Yes
OUTSTANDING!RealGaea29 Nov 20185.4Yes
Nice overall!Doomkid28 Jun 20181.0Yes