Final Fantasy IV - Ultima
Hack of Final Fantasy II
Final Fantasy IV - Ultima
Hack of Final Fantasy II
|Released By||8-bit fan|
|Patching Information||No-Header (SNES)|
|Hack Release Date||20 February 2020|
|Last Modified||21 February 2020|
Final Fantasy IV - Ultima is a ‘deluxe’ version of Final Fantasy II for the SNES. FF2US always felt somewhat lacking and incomplete but full of potential. This hack rectifies that by adding a ton of additions to the base game while keeping the majority of the main story intact and the feel of FF2US the same.
List of features, additions and changes:
- 32 New Weapons! Including Ultima Weapon!
- 25 New Spells! Also revamped existing spells!
- 25 New Bosses!!
- New Enemy Graphics!! (HUGE thanks to chillyfeez!)
- New Areas! New Side Quests!
- New Events! New Endgame Scenarios!!
- New Equipment Screen with DETAILED buffs and stats!!
- New attack/swing/spell animations!
- New weapon graphics!! New sound effects!
- New maps, new areas and new edits to overworld maps!
- New events! New enemies!! Sprint with the Y button!!
- New commands for characters. New Armors and Gears!
- Revamped shops/equipment and balanced their progression.
- Dark Knight Cecil now dual-wields and is 2-handed!!
- Edge is now buffed offensively! Stealing is also buffed!
- Rydia has also been buffed(slightly). It’s a surprise!
- Cecil has been buffed as a tank.
- Rosa can use more White Mage combative gears.
- Kain has new offensive buffing spells at end-game and new commands as he rejoins the team.
- Rare items and summons now drop much easier! This hack is designed as a ‘play-through’ without grinding.
- Many enemies now have meaningful rare drops, and all end-game enemies now have rare ultimate drops!
- New thrown weapons and back-row weapons!
- Lots of secrets that can lead to early acquirement of better equipment!
- Few minor tweaks to the base game such as save points, etc.
- Useless finds now replaced with good items or equipment!
- All weapons/armors used by characters no longer in party are now usable by at least one character from the end-game party!
- MOST items/equipment are now non-missable. Meaning they will be acquirable in some ways at end-game.
More guides and info at:
ROM / ISO Information:
- Final Fantasy II (U) [!] (v1.1).smc
- Version 1.1
- Unheadered (1,049,088 bytes)
- CRC-32: 23084FCD
- MD-5: 27D02A4F03E172E029C9B82AC3DB79F7
- SHA-1: 41A74EB369A7A91815529EF99AB1B20E20E2BDF3E26
|Contributor||Type of contribution||Listed credit|
|chillyfeez||Hacking||Technical Producer - Custom Graphics/ASM work|
|vivify93||Hacking||Project II used as base|
|Grimoire LD||Hacking||Critical Hit bug fix, Adamant Armor bug fix|
|Myself086||Hacking||Improved Sprint function|
|b0ardface||Hacking||Attack Power Overflow bug fix|
|Crow!||Hacking||Advanced Equipment Screen mod|
User Review Information
Lotta Love Went Into ThisReviewed By: Phaxuji on 14 Feb 2020
This is an excellent hack and it’s very easy to tell that a lot of effort went into it. In fact, I can personally attest to this effort because the author is incredibly accessible and always willing to listen to others’ input. It’s very refreshing to see someone who’s not only dedicated but patient (head to the discord channel and see for yourself).
The new status screens are awesome. Once you get a hang of it, you get a very clear picture of exactly what your characters’ attacks and defenses are.
The script is a hell of a lot better than the original (I’m assuming this hack makes use of one or more of the various re-translations).
The extras towards the end are tons of fun and provide for many more hours of enjoyment.
Overall, I definitely recommend this hack. I only have five (minor) issues:
1) Once monsters are gone due to leaving certain areas, they’re gone. For a game that emphasizes drop rates, that’s a problem that especially hurts during the endgame when you’re trying to collect as much as you can for your characters. I’m crossing my fingers that this is something that the author of this hack is considering augmenting in a future release. My suggestion would be to take the monsters that are no longer encountered and put them on the moon. This is for several reasons…
…..a) The moon is near the end of the game so it wouldn’t cause balance issues; and
…..b) The moon has incredibly annoying and useless low xp/money enemies that are just in the way. Recycling old monsters would encourage players to enjoy their experience on the moon more; and
…..c) The moon has pretty much no enemies anyway (inside or outside the caves) and the enemies that are there are mind-numbing. Having played through FFIV multiple times and under various hacks, I am well acquainted with the misery of walking around on the moon.
2) The game is fairly smooth sailing until the moon when it feels like hitting a brick wall. The difficulty ramps up hard. I wish the transition had been smoother. I would probably suggest increasing the difficulty gradually up to the moon and adding in more awesome gear along the way so the transition doesn’t feel so sudden.
3) It desperately needs a guide of some kind. Without knowing what will drop from who it’s impossible to know when you should or shouldn’t farm (especially since there are monsters that can’t be encountered later). Or being completely stumped on how to beat a boss. Or what certain items even do (there are a LOT of new items). A simple readme included in the download would be very helpful.
4) Much of the new items lack descriptions meaning they just have to be tried out. There’s also no way to compare what’s being bought without actually buying it first and trying it on. Both of those problems are nitpicky since they likely require some pretty substantial hacking. But if the author could ever pull it off, it would be nice to have more descriptions nonetheless.
5) More variation in the weapons and armor. I like being forced to choose between awesome item A and awesome item B. I want tough choices. This hack would be out of this world if the bosses could be beaten multiple ways through ingenious use of different sets of equipment. Linear play via powerful dropped/found gear is great but being torn between two or more (one not being definitively better than another) would be super awesome.
All of the above problems are merely gripes - they do not take away from the overall delight I had in playing through this hack.
On a sidenote, I have a memory of the author suggesting in one of the earlier versions of this hack that they thought it was their final iteration. And then boom, more updated versions started coming out. It is my hope that the author doesn’t give up on this hack. Whatever they are doing is working wonderfully and I very much look forward to whatever they come up with in the future.