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Tina's Adventure Island III NES Link in A Link to the Past Calendar Fix Patch Color Fix

Newest Translations

Zanac Zanac EX Pokémon: Crystal Version Vapor Trail: Hyper Offence Formation

Newest Utilities

BARF! Tilemap Studio Lightweight Checksum Calculator Valhalla

Newest Reviews

Tina's Adventure Island III New Controls Final Fantasy IV - Ultima FFT - Dark Knight Ramza

Newest Homebrew

Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

Featured Hack Images

Level Zero Unhardcoded Tintinabar Simon's Redaction Ice Hockey - NROM to MMC3

Featured Translation Images

Moon Crystal Dragon Ball Z III: Ressen Jinzou Ningen Front Mission 5: Scars of the War Hello Kitty World

Recent Updates

  • Hacks
    Update v1.1 Improved some of Tina's sprites
  • Translations
    V1.1: Fixed options and ship selection.
  • Reviews
    I made an unfair review before based on some super subjective issues I had. The author reached out to me to not only thank me for my lack of recommendation but offered to even help me make the changes to make it what I wanted (I had done this before but some of the newer changes would have taken a lot more time to revert/change). But I was not being honest with myself that I wouldn't recommend the romhack after I literally followed it for 2 years on the forum. It deserves recommendations even if its to use as a base for your own personal changes.
  • Utilities
    Updated to a new version.

Super Metroid Turbo!

Hack of Super Metroid


Faster speed mode, based on Project Base 0.7.3 (Gameplay only), with Control Freak. what this patch does:

  • Remove doors transitions for increase doors speed. (Thanks to P.JBoy)
  • Doors opening faster, from project base 0.7.3 feature
  • Super fast elevators
  • Remove fanfare music when collecting new item and replaces them with sound FX that don’t interrupt the BG music, thanks to Sadiztyk Fish
  • hold down to make bombs explode instantly with no jump (only works on the ground), from project base 0.7.3 feature
  • charge beam attracts energy/ammo drops from enemies much faster and smoother than before, from project base 0.7.3 feature
  • Samus’s suit palette in the ending will match the suit that was equipped when the game was beaten, from project base 0.7.3 feature
  • Morphball animation plays only if Samus actually moving, from project base 0.7.3 feature
  • Samus now has a fully drawn suit in the equipment pause menu, from project base 0.7.3 feature
  • Display hours:minutes:seconds format when ending game (THE OPERATION WAS COMPLETED SUCCESSFULLY CLEAR TIME) instead of hours:minutes. Thanks to PHOSPHOTiDYL
  • Display game time, and percent item collect to the Equipment pause Screen. Thanks to scyzer and PHOSPHOTiDYL
  • Control Freak: Changes the control setup for the game, to something closer to the newer GBA Metroid games, thanks to Kejardon. more info for this patch:

Optional :

  • Patch for skipping intro & ceres : start directly to zebes on landing site.
  • Patch for restore doors speed to the same speed as default project base
  • Patch for restore elevators speed to the same speed as default project base
  • Patch for restore default gameplay (remove Kejardon’s Control Freak)

Apply on an unheadered rom.

ROM / ISO Information:

  • Super Metroid (Japan, USA) (En,Ja).smc
  • File/ROM CRC32: DDA4E5C3
  • File/ROM MD5: 03362d448f70f78947ab450d352eda92
  • File/ROM SHA-1: a1e94814f60f4c8a66b68f4ef3037dee8d3e2c9b
  • File/ROM SHA-256: c45232e3adcbf6302f4cad300c8bdfa4261bf092792c559235a3cdef7f02e1e2




ContributorType of contributionListed credit
begrimedHackingProject base
KejardonHackingControl freak
SadiztykFish (Scyzer)HackingASM hacks
P.JBoyHackingremove doors transitions (speed up doors)

User Review Information

The right touch

Reviewed By: andrewclunn on 07 Nov 2019

This is basically a whole lot of quality of life hacks that make it really difficult to go back to the original afterwards. Honestly the only tweak to gameplay that I think still remains would be a slightly more forgiving wall-jump, and then this would be totally in line with the more streamlined GBA games.

There was a problem with other auto run patches, in that it (rightfully) delayed the running speed kick in, which makes certain areas impossible to do without building up speed through means that are not “standard playthrough.” This hack addresses that by reducing the time to activate the speed boosters so that, even if you haven’t hit max speed yet, you can still boost to get through (which, ala project base no longer drains your life).

Not a huge fan of the sped up transitions, but there are optional patches to remove that. Overall the best way to go back and experience the original that presently exist.

Version 7.3 Recommended - Yes

User Reviews
The right touchandrewclunn07 Nov 20197.3Yes