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Chou Soujuu Mecha MG

Nintendo DS

Game Description:

Chou Soujuu Mecha MG is a 2006 mecha action game developed by Sandlot and published by Nintendo.

In a world where giant robots known as Marionation Gear, or “Puppets”, are artisanally handcrafted in workshops, a certain boy serves as an apprentice at the Galouye Workshop, dreaming of becoming a “Puppeteer” (mecha pilot) and opening his own workshop with fellow apprentice Kay. But their peaceful daily life is shattered when the autonomous Puppets known as the Automen begin going on berserk rampages around the world. Together with new apprentice Anne-Marie, the hero and Kay are pulled into a conflict that could change the course of Puppet history…

Developed by Sandlot, the studio behind the Earth Defense Force series, Mecha MG combines the developer’s aptitude for larger-than-life spectacle with a unique and innovative use of the DS touch screen: in addition to standard movement with the D-Pad, each of the game’s 100+ playable mecha has its own unique “cockpit” controlled with the touch screen. Players can pull levers to swing their robot’s arms and hurl buildings at the enemy, flip a switch to transform into a car, punch in launch codes to fire missiles, and countless other imaginative setups.

Translation Description:

This is a complete translation patch for Chou Soujuu Mecha MG. All text is translated to English.

The ROM must be decrypted to apply the patch. The specifications below apply to the decrypted ROM.

ROM / ISO Information:

  • No-Intro filename: 0547 - Chou Soujuu Mecha MG (Japan).nds
  • CRC32: 288F5E78
  • MD5: CCD7052931E3AE09CB4505D19D16C738
  • SHA-1: 7150167E394074F43F71325204E6346B6F50A274

Links:

Screenshots:


ROMhacking.net Patch ImagesROMhacking.net Patch ImagesROMhacking.net Patch ImagesROMhacking.net Patch Images

Credits:

Credits
ContributorType of contributionListed credit
SupperHacking
PhantomTranslationTranslation & Art
cccmarScript Editing/RevisionScript Editing & Testing

User Review Information

One of the Nintendo DS's true hidden gems

Reviewed By: JackalArrow on 17 Oct 2019

Chou Soujuu Mecha MG (Super Control Mecha MG) was developed by Sandlot (of Earth Defense Force fame) and released back in 2006. Sadly the game did not reach stateside. You play a young kid, a “Puppeteer” who pilots huge, handmade mechanical robots called “Marionation Gear” or MG. (If any of you has played Brawl, I think there’s a trophy and music track that’s taken from this game). So, a typical anime storyline ensues, where you go around the world fighting other mechs and tanks, racing cars, carrying construction stuff around, escorting allies, protecting buildings, all while controlling your Marionation Gear.

It is important to note that the mecha (hereafter I’ll refer to as MG) in this game are big and lumbering machines. The MGs are more Robot Alchemic Drive (if you’ve played the old PS2 game, also developed by Sandlot) and “tanks with arms and legs”, and less Armored Core or Gundam. Controlling your MG is slow and clunky on purpose. You are supposed to feel like you’re operating a piece of heavy machinery, not unlike a crane on a construction site.

What makes the game special is with how it uses the touchscreen. Each of the game’s MGs have a unique interface or control box from where you control the mech. The only use for the direction buttons is for moving your MG and turning it, the rest is done through the touchscreen. One MG might use a cross-shaped lever to move its arms, while a wheel beside it enables swinging its sword. A switch above it may transform it into a car, (car mode and humanoid mode also have different interfaces) which has its own steering wheel, and acceleration is controlled by a gear shift to your right. Some have buttons that fire missiles. A bunch have bows which you drag before firing. One MG which fires a revolver has you dragging bullets into the chamber, swiping the barrel in place, then swiping the trigger again to fire.

I don’t think I’m exaggerating when I say this might be the most creative use of the touchscreen the DS has to offer. And there are more than 100 unique mechs all with unique control boxes. Each MG also has multiple slots for parts, which you can buy in the shop or get as rewards. The parts increase various stats of your mech, whether it’s top speed in car mode, damage while slashing, shooting attack, durability, etc. For durability, you’re only able to use an MG a certain number of times consecutively before it goes for maintenance/repairs, so you can’t just bulldoze through missions on one single powerful MG.

Of course having all these unique MGs with multiple parts wouldn’t amount to much if we didn’t have any missions to use them on. This game has it in spades. Supposedly the game has 120 missions, with each mission having 4 difficulty mode from easy, medium, hard and super hard. Missions are taken on in a world map which are interspersed with story sequences.

I’ve played for roughly 15 hours already and have only unlocked 33% of the game according to the completion percentage. And this is with the benefit of save states, some missions are challenging and will surely prompt multiple tries. Like what I’ve said above, mission types are abundant. There are your usual destroy all enemies mission, as well as racing, escort, defend the structure, collect/destroy more structures than your opponent, time trials for carrying stuff around. Or how about this bizarre stage where you’re asked to collect Moai statues so a young heiress can decorate her backyard? (This game’s stages and maps are wild. So far I’ve spotted, apart from the Easter Island I’ve mentioned, a jungle not unlike the Amazon, the Arc de Triomphe, the Louvre, Eiffel Tower, a ninja village, the Notre Dame cathedral, what looks like the Himeji Castle, a Grand Canyon lookalike, as well as several more my geographically-challenged brain is surely missing. These structures either act as landmarks within a map, or the base of a workshop where you can buy MGs.)

Aside from the mission types, there are also a lot of enemy types, from your missile toting MGs, to powerful melee specialists, annoying flying type enemies, etc. Which brings me to my next point, even if there wasn’t a durability system preventing you from using one favorite MG all throughout the game, you couldn’t. Some missions are tailored to specific MG types. One mission might have multiple long range enemies where a melee MG won’t survive. Another may be a time trial where a slow, lumbering but powerful attack MG wouldn’t pass, but a much cheaper and weaker one would do so because it specializes in carrying and throwing packages. Obviously an MG which couldn’t transform to vehicle mode will get smoked in the race missions.

The various MG, mission and enemy types make for a surprisingly fun and varied experience as you inevitably try to learn each of your MGs’ strengths and weaknesses. Replayability is tops too, you may try to challenge yourself to finish a mission on a harder difficulty, or use an MG ill-suited for it.

Presentation-wise, the game IMHO pushes the DS’s capabilities. I would hardly expect beautiful 3D graphics in an open map with destructible buildings on this handheld, and yet the game does it smoothly without slowdown or lag.

The MGs themselves as well as their interfaces are creatively made, and I loved discovering what each MG had “under the hood” so to speak. The character sprites in the story sequence though are nothing to boast about, just your usual anime style. Not impressive, but not distracting either. Sound and music are functional enough (like I said, one music track was good enough for Nintendo to include in Smash Brawl), but I have to say that the game’s clunks and squeaks and sound effects are satisfying to hear. The way the MGs sound as they saunter while the screen shakes really give you the feeling that you’re piloting this huge steel behemoth. Same goes for the story; it’s nothing special, your typical shonen anime storyline (think something like Beyblade) with your usual character tropes and personalities. Uninspired maybe, but inoffensive and won’t affect your enjoyment of the game.

Even if you’re not a mech game fan, anyone who enjoys action, simulation and touchscreen-heavy games ought to give this game a shot. For mecha fans, this game is a no brainer, you should’ve been playing this game yesterday.

Lastly, the translation done by Supper, Phantom and cccmar is remarkly professional and can pass for an official translation. Having seen and played a lot of fan translated games, this one is definitely in the upper tier of quality.

TL; DR Super Control Mecha MG is truly one of the best games the DS has to offer which at the same time unleashes the potential of the dual screen platform. Coupled with the awesome translation and hacking job, it’s a definite must-play and a treat for any mech game fan.

Version 1.1 Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
One of the Nintendo DS's true hidden gemsJackalArrow17 Oct 20191.1Yes