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Hyper Metroid

Hack of Super Metroid

Description:

Samus Returns again for her third adventure, but things aren’t quite the same this time around…

Relive the amazing Super Metroid in a whole new light! Hyper Metroid is a complete overhaul of the original game, featuring:

  • A dark twist on the original Metroid story-line
  • A brand new zebes to explore with several brand new areas
  • A new, highly customized weapon system featuring JAM’s Spazer + Plasma
  • Grime’s fast paced, highly fluid Project Base used as a base for the game
  • carefully balanced difficulty to satisfy all ranges of players

OFFICIAL HOME PAGE FOR PROJECT http://hyper.metroidconstruction.com/

ROM / ISO Information:

  • Super Metroid (JU) [!].smc - GOODSNES 2.04
  • CRC32: D63ED5F8
  • MD5: 21F3E98DF4780EE1C667B84E57D88675
  • SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613
  • SHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
RealRedHackingHyper Metroid
begrimedHackingProject Base
JAMHackingAssembly
InsomHackingAssembly
JathysHackingAssembly
Black FalconHackingAssembly
Crashtour99HackingAssembly
DSOHackingAssembly
ScyzerHackingAssembly/Troubleshooting & Debugging
Person701HackingTroubleshooting & Debugging
PJBoyHackingTroubleshooting & Debugging
squishy_ichigoHackingTroubleshooting & Debugging

User Review Information

THIS is how you remake a Classic!

Reviewed By: jm102887 on 14 Jan 2020

For the longest time I mistakenly ignored this hack, thinking it was something else and requiring a lot of the more advanced techniques that I simply am incapable of doing. To say that I was pleasantly surprised by the contrary is a bit of an understatement. As usual, here is my breakdown of this rather fine hack.

STORY: Okay, this is my only beef with this. I’m not all too keen on the story. I get they were going for a darker story, and thus trying to keep the brooding, cold-hearted Samus most of the American audience pretty well expected of her based on our initial introduction to her and lack of supplementary materials that Japan received. However, Samus does seem to go into outright bitch territory when attempting to use whatever means possible to achieve her revenge, though I could just be misinterpreting things. It’s a minor nitpick though, and it didn’t put me off too much, but just saying that if you do care, this story ISN’T the same as Super’s. All in all, it’s an extremely minor detail, but something I did want to say.

Edit (1/14/2020): Okay, so I’m playing this hack again, and why not cause I freakin love this hack, and I paid more attention to the opening story. Turns out I misunderstood it the first time around. We’re NOT playing the Samus Aran we’ve always known, and this is made clear in the start when she says she was an engineer before the events that caused this story to happen transpired. Soooo, my apologies to the developer on this one. Taking it in this new light, I get where you were going with it and I actually appreciate the story more than before. Granted, given this IS Super Metroid we’re talking about, story isn’t THAT important, but I just wanted to comment that I understand better and apologize for giving it flak before.

GAMEPLAY: Okay, THIS is where I believe this hack shines, and this is where I fell in love with it quickly. Yes, this is the same Super Metroid we all know and love. However, many of the mechanics have been revamped, sometimes subtly, sometimes not so. From the very beginning, you’ll see that your shots aren’t quite so rapid as they used to be, and take a moment from firing to pick up speed and shoot across the screen. To me, this is the first real indication that this game is NOT going to be what you originally expected it to be and it encourages you to start practicing and experimenting with your new gear as soon as you get it so you can see what’s different about it. None of the changes are anything annoying, I don’t think. In fact, many of them wind up being pretty welcoming, in my opinion. Speed Boost became a favorite change because it activates much quicker and is overall MUCH easier to control than it’s ever been. Some of the puzzles to get an item or two actually had me reflect on how awesome I thought it was due to the change. So yes, if you plan on playing, do try out all your new equipment so you’re 100% positive you know how it works before you just head off thinking you know. Don’t worry, though, as many items have a puzzle to escape their room to force you to do so :P

And boy are you going to need to know your gear and your abilities, because Zebes isn’t playing around this time. This game is called HYPER Metroid for a reason as it’s far more fast-paced than the original. Not only is Samus an utter speed demon this time around, but enemies also act differently than before. Many are the same as we’ve always remembered them, but some, bosses especially, are either quicker or have slightly different patterns that play into this faster gameplay. Thankfully, many indestructible items (small rocks, thorns, etc.) shot from enemies are now destructible and drop supplies if destroyed because you’ll likely be taking LOADS of damage. This game isn’t hard or unfair, but the quicker pace did see me taking more damage than I normally would.

MAP: By Super Metroid standards, this is a pretty big game map. It’s not to ridiculous levels like Redesign, but the game is HUGE. Thankfully, Samus already has a downloaded basic map of each area, though they’re only half revealed as per the norm. One change however is the absence of the Golden Statue, choosing instead for Tourian to be guarded by 15 gates that must be unlocked all throughout Zebes. While this may sound like a chore, I didn’t find it to be so as many of them aren’t hidden in particularly difficult to find places and you need to find them in order to progress normally anyway. Typically their lamp to open the gate in question is in the area nearby wherever you start finding locked areas. If in doubt though, there IS a fan-made map online to use, but I honestly don’t think it’s entirely necessary unless hunting for a specific one as all gates are numbered. Also, this is probably the most interconnected Zebes has ever been. There’s many shortcuts between each area, which makes it feel like its title of being the Space Pirate Fortress it’s referred to sometimes.

BUTTONS: Why you change button mapping!? :{

MY RATING: 9.5/10 I love this hack dearly, and I got so addicted, more than I’ve ever been in a long time with a SM hack. None of the changes are anything annoying or difficult to put up with in my opinion, and the gameplay tweaks are a welcome change for this game. I’m docking half a point for making me having to remap buttons though :P Seriously, they were fine where they were to start with! XD

Version 1.0 Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
THIS is how you remake a Classic!jm10288714 Jan 20201.0Yes
Great, but a couple of things annoyed meNess23 Nov 20161.0Yes