Newest Hacks

F-Zero Parallel Dimension Tina's Adventure Island II Castlevania 3 - Linear Version Tetris DX: Skip Celebrations

Newest Translations

Solomon's Key Ninja Spirit Frogger Crash Nitro Kart

Newest Utilities

Yabause - Mednafen Save Converter Simple Tools Zapper 2020 DKC Stage Name Editor

Newest Reviews

beat Heracles no Eikou II: Titan no Metsubo Castlevania HOD: Revenge of the Findesiecle More Useful Evil Gate

Newest Homebrew

Circle Boy Nova the Squirrel Death Planet Bad Apple!! PV-FC 2.5

Featured Hack Images

Numan Revolution Castlevania - Bloody Adventures Mega Man III - ICFE Super Mario Bros. - Oryoshi Island's Mystery

Featured Translation Images

Mother The Flintstones Super Arabian Niji no Silkroad

Recent Updates

Zombies Ate My Neighbors: Bloody Disgusting Edition

Hack of Zombies Ate My Neighbors

Description:

This patch exists to do one thing and one thing only: uncensor the purple blood of the Game Over screen in the US SNES version of Zombies Ate My Neighbors to closer match the red blood seen in the Mega Drive / Genesis release.

If you like this mod, you can combine it with Stanley_Decker & sloat’s Reverse Inventory Cycling to further enhance your game. To use both together, you can simply apply either one of the two patches to your source ROM, then take your newly patched ROM and apply the second patch to that to get a final ROM with both mods activated!

There is an earlier version of this blood mod by DackR, who changed the blood drips from purple to red by directly editing the colour palette used by the sprites. The problem with this is that the palette is not exclusive to the blood sprites and is used by other things, including the big purple monster that the player character can transform into after drinking a potion. As a result, editing the palette itself changes the monster from purple to red as well as the blood on the Game Over screen. Although this does look extremely cool, it represents a significant change to the original product that goes beyond simply removing console-specific censorship. It’s perhaps most distracting when playing as the girl character because she wears a red cap that stays on when she turns into the monster; this doesn’t stand out anywhere near as much against the red monster as it does against the original purple. Taking a different approach with this new edit means that the monster (and anything else that might use the same palette) remains untouched and true to source. Also, in terms of personal taste, the previous hack utilised a darker and more realistic red palette, which looks fantastic but is very different from the red/blood colours used elsewhere in the game on both SNES and Mega Drive / Genesis. The fact that this new version uses the original SNES game’s palette means it exactly matches other blood colours in the game and also matches fairly closely with the Mega Drive / Genesis palette that this hack is modelled after.

Thanks to DackR for working out how the game funnels colours into the background layer portion of the Game Over screen blood splat, and to Reddit users Anachren and Piranhaplant1 for explaining a bunch of stuff about how the SNES handles sprites and colours.

Enjoy!

ROM / ISO Information:

  • CRC32: 7CFC0C7C
  • MD5: 23C2AF7897D9384C4791189B68C142EB
  • SHA1: 1BE79496D7A38B293D6A5D9FBA0E16F3CB37D5FF
  • File name examples: "Zombies Ate My Neighbors (USA).sfc", "Zombies Ate My Neighbors (U) [!].smc"

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
Board_AvengerHacking

User Review Information

Very cool!

Reviewed By: Stanley Decker on 10 Jan 2019

Very cool change to the game! I actually included this feature in Oh No! More ZAMN but didn’t think to make a separate patch for it.

Version 1.0 Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
Very cool!Stanley Decker10 Jan 20191.0Yes