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Rockman: Spirit of Hackers

Hack of Mega Man 6


This is a heavily modified hack of Rockman 6. A collaborative work of Rockman romhackers, this was formerly known as Rockman 6 Skype.

ROM / ISO Information:

  • No-Intro Name: Rockman 6 - Shijou Saidai no Tatakai!! (Japan)
  • (No-Intro version 20130731-235630)
  • File MD5 25638FAD36C424708A5BB23C3EEDC28A
  • File SHA-1 316BEA6B2AEF7E5ECDE995EAB4AD99DB78F85C34
  • File CRC32 AB1D7979
  • ROM MD5 5F7C75797B9FC649029FBFFFFBFD5DCD
  • ROM SHA-1 47336976A531FAB2592AF636A630A290EB036D18
  • ROM CRC32 2D664D99




ContributorType of contributionListed credit

User Review Information

Kinda all over the place, but worth a look

Reviewed By: hojo on 07 Jan 2019

First of all, the version is misleading. As of the time of writing this review, this hack is listed as v1.0, but the hack itself is not complete, and the game will tell you as much as soon as you start it. To be more specific, there’s 2 Mr. X levels that aren’t done yet, right now they start you right outside the boss gate and the bosses themselves are not much changed from their original versions.

Everything else is done in terms of level design, but a lot of things will have you wondering if they’re still incomplete or just a product of this being a collaborative work. Take Knight Man for example, his AI routine doesn’t resemble the original one in any way, it even uses custom sprite work, compared to him, most of the other Robot Masters AI’s feel very basic, their routines feel similar to the originals but buffed in one way or another, but does that mean they’re incomplete or is this just the way the individuals who designed them wanted to be? Who knows. Same can be said about the weapons, you got a few completely new ones, while others are more or less buffed versions of the older ones.

The levels themselves do feel complete, but they’re all over the place, some are better than others. Not much in terms of new gimmicks, but I did like Yamato Man’s stage in which you have to deactivate 4 barriers to progress (think Sword Man’s stage in MM8).

The difficulty is very reasonable (albeit with some annoying stages like Wind Man’s and Blizzard Man’s) until you get to the castle levels, then things start getting frustrating, there’s a particularly nasty segment in Mr X’s levels that involves using Knight Man’s weapon and is borderline kaizo-hard, if you play on a flash cart though, at the very least they were nice enough to put a respawn point with a bunch of lives just before it.

The engine also has some of puresabe’s usual QOL improvements like real time weapon switching with select, instant health pickups and new to MM6, instant switching to Power or Jet adapter (that’s right, no annoying intermission screen!), much appreciated. Speaking of the Jet adapter, it has been modified to work with manual flight (think MM3 Rush Jet) instead of those weird physics it had originally.

Overall, despite the inconsistent quality, this is still a good hack and worth keeping an eye on, who knows, maybe the completed version will balance everything out.

Version 1.0 Recommended - Yes

User Reviews
Kinda all over the place, but worth a lookhojo07 Jan 20191.0Yes
The single best Megaman 6 hackSatoshi_Matrix18 Dec 20181.0Yes