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Castlevania: Improved Controls

Hack of Castlevania

Description:

This hack for Castlevania modernizes the control scheme to make it more like Symphony of the Night and Mega Man, allowing the player more control while in the air.

Complete list of changes:

  • Enables the player to control their x-velocity in mid-air while jumping (including while jump-attacking).
  • When releasing the jump button, one immediately starts falling again; this allows the player to make smaller hops if desired.
  • After being knocked back, the player regains control after a split second and can angle their fall.
  • When walking off an edge, the player retains control instead of dropping straight down.
  • The player can jump off of stairs at any point in the climb (however, it is still impossible to land on stairs, so be careful jumping from long flights of stairs over pits)

Similar to the Akumajou Densetsu (Castlevania 3) hack here.

Use Lunar IPS to apply the hack to your Castlevania 3 ROM file.

ROM / ISO Information:

  • No-Intro Name: Castlevania (USA)
  • (No-Intro version 20130731-235630)
  • File SHA-1: A31B8BD5B370A9103343C866F3C2B2998E889341
  • ROM SHA-1: EE09B857C90916EDD92A20C463485A610B0A76FD

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
NaOHHacking

User Review Information

A Huge Game-Changer

Reviewed By: Eldrethor on 06 Oct 2018

Back in the NES days, developers often depended on some very punishing game mechanics as a way to extend the overall life of their games, and the clunky jumps in the Castlevania series is no exception. Tricky situations with narrow platforms and flying enemies would be trivial to a character with tighter controls (e.g. Megaman) but are outright dangerous to a Belmont, even when armed with a fully-primed whip and a decent sub-weapon.

This hack has a two-fold effect on the overall game. On the surface, the hack gives players a much greater range of control over both your direction while in midair, and the height of your jump, and this is a tremendous quality-of-life change. Simon’s jumps feel tight, even when attacking in midair, and this is very much like how other Belmonts play in the later games. This is especially apparent when trying to evade flying enemies and Medusa Heads while traversing moving platforms.

As a result of the tighter controls, the game truly shines through its level and enemy designs, and each level becomes a much more enjoyable romp. The quality of the game’s difficulty shifts as well, and I began to notice that the challenge was coming from the overall nuances that each level had to offer, instead of just the poor jump mechanics.

This hacks is a solid 10/10, transforming a good game into a well-designed game, and it easily stands out as a superior improvement over the base game.

Version 1.0 Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
This Feels Sooo Good!chuckingdice15 Feb 20191.0Yes
A Huge Game-ChangerEldrethor06 Oct 20181.0Yes
A lot more enjoyabletelmo19 Mar 20181.0Yes
Great hack for a great gameTheNitroFlamer17 Mar 20181.0Yes
Gratest updategordon8101 Mar 20181.0Yes