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Recent Updates

Mega Man X6 Tweaks

Hack of Mega Man X6

Description:

EDIT 2018.08.07: A couple of very serious bugs from v14 have been fixed. Check the readme!

Tweaks to make Mega Man X6 more enjoyable. Starting from v14, this patch comes with three variants:

Light: Various tweaks without cutting any content. Recommended for a first playthrough.

Unlockables

  • Beating Nightmare Zero on Lvl. 4 unlocks Black Zero. This is coded in the original game, but the original souls requirements for Ranks/events wouldn’t allow it to happen normally (see below).
  • Reaching Rank UH unlocks the Ultimate Armor.
  • Cheat Code 1 (Ultimate Armor) now gives both Ultimate Armor and Black Zero.
  • Cheat Code 2 (Black Zero) has now been repurposed to start the game with Zero available, allowing for a Zero vs. Nightmare Zero match (you can have him earn his Black Zero form himself)
  • Both cheat codes can be combined.

Parts, Ranks, and Nightmare Souls

  • Parts are no longer permanently missable. Injured Reploids reappear after getting infected or killed as if you’ve never encountered them.
  • Parts allowance by Rank has been edited from 0/0/0/1/2/2/3/4 to 1/1/1/2/2/3/4/4 so you can equip at least one part right from the start.
  • Rank progression has been edited from to 0/200/300/500/800/1500/5000/9999 to 0/200/300/500/800/1500/2500/4000, so Level 4 boss battle start sooner (Rank PA, 2500), and the newly added unlockables of Rank UH can be reached without excessive grinding.
  • Story scenes unlocked by reaching 3000 are now split and set to match Rank PA (2500) and Rank UH (4000) respectively. As noted above, this allows you to encounter Nightmare Zero Lvl. 4, which isn’t possible in the original game (Lvl. 4 bosses appear at Rank PA, Rank PA requires 5000 souls, but at 3000 souls the game would trigger an event that would make Nightmare Zero not appear anymore).
  • Dynamo’s Green Orbs drops have been increased from 200 to 600 souls (each). If you’re grinding souls with Dynamo, you might as well get it over with faster.

Game Mechanics

  • X and Zero now share Heart Tanks, Life Up parts, Energy Up parts, Souls, and Rank.
  • Blade Armor’s Mach Dash no longer has a delay at the start, has been slightly slowed down for better controllability, and can be cancelled by moving to the opposite direction, just like the regular Air Dash.
  • Dash and Air Dashes with the Hyper Dash part equipped have been made a bit longer.
  • Armorless X has now the same defense as the armors, and has the ability to Air Dash, to make him a viable alternative to Falcon Armor at the start of the game (Zero still has lower defense, as his attacks are a lot stronger)
  • Shadow Armor now also has the ability to Air Dash

Game Mechanics (contributed by Z3R0X)

  • Zero’s Sentsuizan has been remapped (from Up + Main attack to Up + Secondary Attack) and it’s execution method has been changed to Hold/Release, so you can cancel it anytime.
  • Height of Zero’s Hyoroga and Shadow Armor’s ceiling jump has been increased (enough to reach Rainy Turtloid’s ceiling)
  • X’s Saber’s speed has been slightly increased.
  • Shadow Armor’s Saber can be cancelled by alternating it with dashing, just like the regular one.

Damage Charts

  • Blade Armor’s moves deal a bit more damage against all enemies.
  • Bonus damage against Nightmare Snake (aka Donuts, x4 damage) and against Nightmare Mother (Gate’s Lab 1 boss, x2 damage).

Complete: A heavier cut of annoyances and other tweaks. Recommended for repeated playthroughs.

All modifications from the Light version, plus:

  • Disables all “Nightmare Effects” (hazards on stages activated by the previous stage visited)
  • “Exit Stage” button always available
  • Disables Alia’s alerts and other dialogues inside stages (all except dialogues with bosses)
  • Disables Stage Select screen dialogues stages
  • All injured Reploids not holding any items are marked as “MISSING” at the start of the game, drastically reducing the number of Reploids clogging stages (keeping only the ones that matter).
  • Disables injured Reploids giving extra lifes. Instead you get a consistenly higher number of lives (from 2 normal/4 with EX Tank, to 4 normal/6 with EX Tank).
  • Nightmare Virus’ Blue Orbs will always appear (would normally reappear only after a Nightmare Effects has been activated for the corresponding stage)
  • Blue Orbs left alone not turn back into a Nightmare Virus

Uber Blade Armor: Just for fun

All modifications from the Complete version, plus:

  • Blade Armor available from the start
  • Blade Armor’s Mach Dash mechanic changed to Hold/Release, with unlimited duration. Can be repeated all you want on a single jump. Deals as much damage as the Nova Strike.
  • Can now start any air move after a dash jump.

All these options, and others, can be completely customized using the Mega Man X6 Tweaks Patcher. Also, all the information required to make these and other changes manually can be found on the Mega Man X6 Tweaks Spreadsheet. Both also available in romhacking.net

ROM / ISO Information:

  • Mega Man X6 (USA) (v1.1) [Redump]

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
acediezHacking
injoon84HackingGameshark addresses. Bug hunter.
Z3R0XHackingSentsuizan remap hack

User Review Information

The Best of the Best

Reviewed By: Aceearly1993 on 16 Aug 2018

For any instance this mod makes Mega Man X6 far more enjoyable than the unedited original.

One brilliant thing is players can now fully experience the Level 4 variant of Zero Nightmare which happened to be left out of the unedited original, and players can even get Black Zero as a reward of beating Level 4 Zero Nightmare - it’s another unused trigger that was left out of the original!

The re-purposed secret commands gave new life to this game; it’s unimaginable to have Zero available from the start of the game, without the X-only extra steps in order to unlock him. And a 10/10 for making Zero vs. Zero Nightmare legit available. (Check the dialogue between Zero and Zero Nightmare in Amazon Area, it’s fantastic.)

Zero’s Sentsuizan is still hard to use and the ultra long cool down time after landing is still there, but hey, making the dive slash able to cancel during midair is already hundreds time better than uncontrollable. But just like the unedited original, Sentsuizan itself removes Zero’s invincibility flash after being damaged so player must take some time in order to get used of the “new” Sentsuizan control scheme. (The “new” Sentsuizan control scheme is a bit like E-Blade rising stab from X5 which player must hold the sub attack button to make extended attack/diving length)

There are still many things that can be considered, like adjusting the HP value of Level 4 Zero Nightmare to be a little higher (above 4-12 HP values higher than original) through the tweak patcher, the original value always seem to be a little too low, making the key fight unlocking Black Zero less intense. Also it would be cool to be able to customize the saber damage output of normal X and all his armor variants through the tweak patcher.

Recommend this hack/mod/tweak to any Mega Man X fan, and anyone who wants to experience Mega Man X6 once again from scratch.

Version 15 Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
The Best of the BestAceearly199316 Aug 201815Yes
Brilliant HackCupshadow06 Aug 201814Yes
The "Sonic 3 Complete" of Mega Man hacks.BlazeHeatnix06 Aug 201814Yes
Makes An Intolerable Game Much More TolerableEldrethor31 Jul 201805Yes