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Captain Toad Treasure Tracker for SNES II

Hack of Super Mario World


Welcome to the Sequel of Captain Toad Treasure Tracker for Snes! Join Captain Toad in his adventures in Dinosaur Land!

Thank you PaperWario for drawing the Captain Toad sprites, also thank you kaitri for pointing out silly mistakes in v1.0

It should be pointed out that ZSNES is not an accurate emulator and will not run this hack. This is V1.2 and sprites should no longer disappear.

ROM / ISO Information:

  • No-Intro Name: Super Mario World (USA)
  • (No-Intro version 20130701-030720)
  • File SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F
  • ROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765




ContributorType of contributionListed credit

User Review Information

Cool Idea, Bad Execution

Reviewed By: PowerPanda on 20 May 2018

I wish there were another option under recommendations between “Yes” and “No” that meant, “Recommended for hackers of this game”. If you are working on a hack, it would be one you should definitely check out, as it has quality ideas on display, but it is not, in an of itself, worthy of recommendation to a wider audience.

Captain Toad SNES II takes the physics of Mario World, but removes the ability to jump and run. The game is then a puzzle collect-athon in levels that are only a few screens large. You must collect the cherries, the potions, and the coins in order to activate the door. Also, your only weapons are the vegetables you pull up from the ground. From a conceptual standpoint, it’s quality hacking, and I hope someone takes the same ideas and run with it. However, you quickly realize that the coins, potions, and cherries are all functionally the same. I never understood why there were 3 different items.

The true reason I can’t recommend this though is the level designs. They are not informed by the gameplay, and will make you re-do half the stage for making tiny mistakes. I actually had to look up a youtube video to get past the first stage, since the game never explains to you that even though you can’t jump, you CAN HOLD the jump button to bounce higher on note blocks. Enemies are also a one-hit KO, so you’ll be re-doing stages a lot.

Some note must be made about the bugs. I cannot get this to run on ZSNES at all. SNES9X seems to work, but in level 2 I started to run into invisible enemies that caused a lot of deaths.

So can I recommend it? If you are looking to make a similar hack, there’s a lot of great ideas here. If you’re looking to just play a fun game, there are other hacks to look for. I would love to see someone take the underlying hacking and make some good levels with it.

Version 1.1 Recommended - No

User Reviews
Cool Idea, Bad ExecutionPowerPanda20 May 20181.1No