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FF6 - Brave New World

Hack of Final Fantasy III


What started out with my initial desire to properly case everyone’s names turned into a rather innocent discussion between a co-worker of mine and I about ways to improve/fix the original game, which in turn (somehow) became this.

FF6 - Brave New World is a fairly complete overhaul of Final Fantasy VI, featuring…

  • Character-based esper restrictions & new stat boosts that promote greater diversity and allow for customized development.
  • Esper leveling system that disassociates esper bonuses from traditional levels.
  • New and reworked formulas which rescue everything that isn’t magic or magic evasion from the dump-stat heap.
  • Rebalanced equipment, items, spells, and skills that aim to remove dead weight and give players more (and better) choices.
  • A complete overhaul of enemies from their stats to their behavior to better challenge veteran players and newcomers alike.
  • Tons of bugfixes, as well as remedies to many of the game’s more annoying aspects (such as rage hunting taking a lifetime).
  • And much, much more, detailed in the Readme (particularly section 4).

One thing BNW is not is a difficulty mod. While it is harder than vanilla FF6, we wanted to keep it accessible to newcomers while at the same time giving veterans a new experience. Hopefully, we succeeded.

Curious about what other people are saying about BNW? Like the mod and want to let us know? Hate it and want to tell us how much we suck? Completely indifferent and just bored? Feel free to drop by what’s become the official forum for discussing BNW:

ROM / ISO Information:

  • Final Fantasy III (USA) - NOINTRO
  • CRC32: A27F1C7A
  • MD5: E986575B98300F721CE27C180264D890
  • SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7
  • SHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2




ContributorType of contributionListed credit

User Review Information

A good approach on character diversity

Reviewed By: Xardas on 08 Mar 2018

This hack does a very good job at preventing the characters becoming spambots or over-powered jack-of-all-trades. With everyone being able to learn any spell and getting the Magic stat boosted to the maxin the original game, Brave New World prevents this by limiting the equip-able espers every character can equip. Therefore, every character excels at something which not every other character can do well. This is done without giving you just one option for every character - you can build some of them differently. This will also make you think twice how to build the 2 / 3 groups when entering Phoenix Cave / Kefka’s Tower.

The first part of the game can be a little difficult if not well prepared, but fortunately, Brave New World does not punish the player for gaining levels before getting the espers. The new mechanic of “Esper Level Ups” gives you enough time to consider when to boost which stat. Talking about levels - the level cap is now 50, rather than 99, which is very welcome for players who don’t want to easily stroll through the last dungeon and bosses.

The equipment and balance of the commands have also been improved. In the original game, the Attck/Fight command was almost never a good option for some characters - Edgar, Sabin, Cyan (although only 1 tech for him) were able to spam evade-ignoring, defense-piercing, strong attacks from the back row - without MP cost. This has been tweaked by nerfing and/or replacing many of the techniques. Also, some relics which were virtually never used (Gauntlet, Sniper Eye…) were either dealt with by boosting them, or by implementing the effects into other equipment (like certain weapon categories). A good approach, as I don’t know anyone liking throwaway equipment.

Two of the most hated characters in gameplay (Cyan and Umaro) gained needed boosts. Cyan’s Bushido bar now charges at a reasonable pace while Umaro became strong enough to justify him being uncontrollable. Strago’s Lore, however, was still not stellar, mainly due to high MP cost. However, there has been something done about that in newer versions.

I recommend this hack to anyone who wants to play FF6 while having a new, fresh experience on the battles. It also contains many bugfixes and a nice reward (if you want to play the hack again sometime) after beating the game. But FF6 newbies should better play the original game before trying this hack.

Version 1.6.1 Recommended - Yes

User Reviews
A fresh new take on a classic. Almost didn't get it, SO glad I did.lobe02 Jun 20212.0Yes
The Definitive Way to Experience FF6Sir Newton Fig12 Mar 20212.1bYes
A Fantastic And Fresh FF6 Experience (long review)PokeFaize11 Mar 20212.0Yes
Great Hack but Spell Points (Magic Points) are wastedfoxguard909 Mar 20212.0Yes
A Fantastic Mechanical Update with an Enjoyable (not Mindless) Playthroughzeroedgeir28 Feb 20212.0Yes
Grindfest that requires you to play it as the developers intended.MysticLord09 Jan 20212.0Yes
"not a difficulty hack" my left footIkeTATARI09 Jan 20212.0No
Misleading presentation of hackxigix02 Oct 20202.0No
Really loved it until 2.0Croixraoul101 Jul 20202.0No
Challenging without being "hardtype", revised without being "different for the sake oSPennLUE10 Mar 20202.0Yes
A great way to experience FFVI again!Ok Impala!27 Jul 20191.9.0Yes
Definitely a Difficulty ModPhaxuji12 Jan 20202.0No
A fantastic mod, but the difficulty can be offputtingsarysa23 Apr 20181.9.0Yes
A good approach on character diversityXardas08 Mar 20181.6.1Yes
Lots of changes including save pointsKFCTwister18 Dec 20171.8.6Yes
People who say this isn't a good mod like ultima.Rotnflesh16 May 20151.6.1Yes
A Definitive FF6 Hackmagictrufflez01 May 20151.6.1Yes
This isn't a difficulty mod? Really?oubliette25 Mar 20151.6.0No