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Rockman 5: Wily's Dream Space

Hack of Mega Man 5

Description:

This is one of the most unique Megaman 5 hacks ever, created by the author of Rockman 2 Minimum. Many new features including…

  • Custom music
  • New graphics
  • Enemy and boss behavior mods
  • New level layouts
  • Weapon behavior modifications

Keep in mind that this patch applies to Rockman 5, not Megaman 5.

ROM / ISO Information:

  • Rockman 5 - Blues no Wana! (Japan).nes
  • CRC32: 9D01E44C
  • MD5: 433E0032BE55A0EF23E7E67311977FE6
  • SHA-1: 0FC06CE52BBB65F6019E2FA3553A9C1FC60CC201
  • SHA-256: 7FE561F59280473D5A942BBA3F23309DEA412129BE28FC712DCED6F0A77367D6

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
TarHacking

User Review Information

A Beautiful Nightmare

Reviewed By: Mother Kojiro on 12 Dec 2017

This hack knocked me out right away by beginning with a great chiptune rendition of Star of Darkness from Secret of Mana, and the hits don’t stop! The robot master intro is awesome, too, but I can’t remember which Mega Man it’s from; probably one of the Game Boy titles. Oh, and the boss music is Spirit Chaser from Rudra no Hihou, one of my favorite boss battle songs of all time. When you fight bosses toward the end and they take away my beloved Spirit Chaser, they replace it with another great boss battle tune from the same game! The first Proto Man stage uses the first Wily Stage from Mega Man 7, which is an excellent choice. There are a few songs that don’t quite work, though, like Star Man’s rendition of Rainbow Resort from Kirby’s Adventure; the original tune is beautiful, but here, it’s a little grating, though that might be due to mapper limitations. Gyro Man also uses Kirby music, but the implementation is a little weird; there’s an overenthusiastic sound channel that almost makes it sound like the chiptune orchestra is falling down the stairs… and yet, it works, in a way, creating something that I liked just because of how bizarre it is. The first Wily Stage has a song that I don’t recognize; it’s hot and primal, and really got me pumped… and then this… dog whistle comes in; some of us can actually hear those frequencies, you know!

The visuals are great, too; no new enemy tilesets, but the robot masters all have cool new palettes. The stages are completely redesigned, and not only do they look great, they also have some unique themes. Gravity Man’s stage, for instance, is an Earthbound battle made into a stage, creating a psychedelic wasteland. The Proto Man stages are where the visual design really shines; the first one is just a castle, but it’s an extremely well designed castle, really adding the extra to extraordinary. The second stage has dancing Toad Man graphics in the background when it starts raining in the dark, and the boss is just a silhouette. The third stage is my absolute favorite, beginning with the mists from 4-8 in Yoshi’s Island, and taking you into a rainbow paradise.

As for the actual guts of the game, it’s mostly good, but with a few problems. First of all, serious bonus points for making the Power Stone less useless; it was actually very useful against the final boss. There were a lot of creative puzzles in some of the castle stages, too, with good usage of Rush Coil, Rush Jet, and even Super Arrow; you really have to think about how to proceed. My favorite of these is probably the invisible block puzzle in the first Proto Man stage, which made me feel like a real dope when I figured it out. Some of these puzzles are infuriating, though, and I’d highly recommend using states for them. One of the worst offenders would be the dark rooms. They’re a great idea, because you can use Water Wave to get an idea of the layout. The problem is that Water Wave isn’t Bubble Lead, so you can only use it while on the ground, and Super Arrow isn’t as much help as I’d have liked. There was often cheap enemy placement, too, knocking you off of platforms in particularly tricky areas, and since a lot of the enemies take a lot more hits, you get hit with a deadly 1-2 punch. Those back-and-forth gravity flips over pits or death spikes were awful, too, though they really only reached hair-rending levels of frustration in Gravity Man’s stage. Despite its flaws, I would recommend this hack, especially to those looking for something fresh.

Version 1.0 Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
A Beautiful NightmareMother Kojiro12 Dec 20171.0Yes