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Mega Man IV: Gadget Master

Hack of Mega Man 4


Complete new level designs, a few new graphics, and overall a new game to explore!

ROM / ISO Information:

  • Megaman IV (U) (PRG0) [!].nes - GOODNES 3.14
  • CRC32: ADBD4E48
  • MD5: 7521EB54199F73CB04E1CCDD15CA971D
  • SHA-1: 2AE9A049DAFC8C7577584B4B9256F7EF8932B29C
  • SHA-256: E4105D20F6B2E8F16317B173BD4DE96DCA0D102C225959C073A9E8C673E59D33




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User Review Information


Reviewed By: Mother Kojiro on 09 Dec 2017

This isn’t the first or only Mega Man hack to have puzzle-focused level design, but it’s the best I’ve played of them. If such a thing were to exist, Mega Man 4 is the best candidate, since you have 5 utilities, rather than the usual 2 or 3, and that gives puzzles a bit more variety. The hacker is smart enough to know that you only start out with Rush Coil, so that’s all you’ll need for the 8 robot masters, but if you managed to get some of the other utilities before reaching certain stages, you’ll find that they make your life easier; it’s a very good example of layered design. There are also moments of sheer brilliance, like in Pharaoh Man’s stage; the checkpoint dumps you into a room with a few blocks and a very high wall. Now, you can get out with Rush Coil, but it’s much easier to use the Balloon Adaptor, and guess where you get dumped off when you find it. The level design generally does a great job of teaching you how to use your utilities to get around, and might even hone your Mega Man skills even further; I finally figured out how to get that 1-up at the end of Cassock Stage 3 after 25 years. You really have to think about how to progress.

Now, there are a few problems in the design, mostly related to a lot of trial-and-error scenarios, so states might be recommended. The 2 biggest issues are going downward to the next screen and regular jumps. The regular jumps are sometimes spaced just far enough apart that you don’t know whether a pixel-perfect leap will make it, or if you’ll need Rush Coil, and you also don’t know when an enemy is just waiting to jump out at you and screw up your efforts. Going downward often leaves you with 2 or more choices as to where, and you’ll almost always die if you choose the wrong one; the screen scrolls slowly enough that you’re at least given the courtesy of being able to get out a good, “Noooooooooo!” before being dashed to little robo-bits on the spikes below. It might also have been nice to have implemented a weapon select on the Select button or something, because you’re switching pretty often, but the pacing with this is pretty consistent, so it’s not as annoying; it’s not nearly as irritating as it is in, say, Crystalis.

No new enemy behavior, boss weaknesses, weapons, graphics, or music, but I’m fine with that; the hack had a singular focus, and pulled it off pretty well. I also like that the title clues you in to how the levels are going to play out, so that you approach them with the appropriate mindset. The stages each have new palettes, and most of them are pretty subtle, but between them and the new layouts, you’ll have moments of occasional beauty. The water at the bottom of Drill Man’s stage was a nice touch, for instance, and Dust Man’s stage has a lot of mint green with a little purple that reminds me of a mix of cabbages on a spring morning or maybe Level 4 from the NES version of Tetris. Wily Stage 1 is pink with purple water, which crafted a lovely Rush Marine section. Perhaps my favorite was Dive Man’s stage; the canisters were filled with green and black, like some sort of hideous algae, but as you went deeper down, they lit up like fire, as they looked in the original; it was a great visual effect. If you’re looking for a good Mega Man 4 hack and don’t mind that its focus is more on puzzles than action, this is it!

Version 1.0 Recommended - Yes

User Reviews
I AM THE GADGET MASTER!Mother Kojiro09 Dec 20171.0Yes
a bit disappointedTimaeus15 Oct 20151.0No
Best MM hackNess17 Aug 2009N/AYes