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Rockman 3: Extra

Hack of Mega Man 3


Here is a complete level hack for Rockman 3.

ROM / ISO Information:

  • Rockman 3 - Dr. Wily no Saigo! (J) [!].nes - GOODNES 3.14
  • CRC32: FCE6CEA2
  • MD5: 85944FB58B6AFC53F8D20B8C1E19A0AB
  • SHA-1: E82C532DE36C6A5DEAF08C6248AEA434C4D8A85A
  • SHA-256: 152133B3DE8D8EF0EC6CC879B16B5E4926FF104EDEDFB7BD512E848B330A9C70




ContributorType of contributionListed credit

User Review Information

Welcome to the Blender

Reviewed By: Mother Kojiro on 29 Nov 2017

This is an interesting hack for the way that it mixes things up. I’ve played Mega Man 3 about a hundred times by now, and when I go after the Doc Robots, they’re always in the same 4 stages. This hack puts them in the other 4 stages, which is neat by itself. Well, except for Hard Man; for some reason, Gemini Man is still Gemini Man. Anyway, the level design is pretty good; it’s very challenging, but it’s the good kind of challenging that can be played without using states for the most part. There are new palettes on everything, including weapons and for the most part, they’re pretty; my personal favorites are Needle Man’s stage, which looks almost like it could be a round in Game B of Hogan’s Alley, and Snake Man’s stage, which is entirely blue. The robot masters are the same, but their weaknesses have changed, and often to weapons that work a lot better on them than the originals; the final boss has a pretty clever solution, too. I also think that this hack fixes that dumb glitch that causes Top Spin’s ammunition to be drained too quickly. This is definitely worth checking out, not just because it’s good, but also because it’s pretty creative.

Version 1.0 Recommended - Yes

User Reviews
Welcome to the BlenderMother Kojiro29 Nov 20171.0Yes
A Great Example of Level DesignTimaeus29 Jun 20151.0Yes