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Zelda3 Parallel Worlds

Hack of The Legend of Zelda: A Link to the Past


A complete The Legend of Zelda: A Link to the Past hack.

Everything is brand new. Dungeons, overworlds, etc. It even has new music!

This hack does a fantastic job of letting you re-live the old classic while adding a new degree of difficulty that challenges even the elite!

The 10-year anniversary update by qwertymodo has brought a bunch of new and exciting features that help to re-balance much of the game, as well as bring a fresh new gameplay experience. Check the README for more information!

ROM / ISO Information:

  • Legend of Zelda - A Link to the Past, The (NA) (1.0).sfc
  • CRC32: 777AAC2F
  • MD5: 608C22B8FF930C62DC2DE54BCD6EBA72
  • SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973
  • SHA-256: 66871D66BE19AD2C34C927D6B14CD8EB6FC3181965B6E517CB361F7316009CFB




ContributorType of contributionListed credit
EuclidOriginal HackingSupervisor, dungeon design, ASM
SePHOriginal HackingOverworld design, GFX editing
ConHackingASM work for v1.2
qwertymodoHackingSupervisor for v1.2, inserting Con's ASM, beta testing
PuzzleDudeHackingSupervisor for version 1.23, beta testing and debugging for v1.23

User Review Information

Parallel Worlds, Skew Troubles, Perpendicular challenge

Reviewed By: Lumine on 23 Oct 2017

I’ve just registered so I could critique this, after seeing this a recommendation on a few reddit pages.

It’s not all bad, it’s just underwhelming. Pretty much it’s like this hack almost misses the all the points of Zelda games design on purpose.

Telling from experience, I’ve played all Zelda games except from Breath of the Wild, and one of the things is clear most, if not all Zelda dungeons are not about backtracking; they are about proper pacing and difficulty, my main gripes here.

There’s no pacing whatsover on this hack, as well as no difficulty curve, just endless punishment.

I get it’s supposed to be a rebalancing hack, but two big keys, one for doors and one for chests, as well as a lot of backtracking, endgame / dark world variant of enemies as regular enemies on the start of the game, the lack of a steady supply of heart pick ups dragged this hack to an exercise of patience, hoping for that 10th enemy to drop a heart - which it was rewarded with frustration when it didn’t.

I know that might sound thrilling to some, but to me it’s just annoying and time consuming as well as confusing. To me, there’s just no fun of backtracking the same dungeon twice, or thrice. It becomes a tedious chore. Finished two “dark” world dungeons and never looked back.

The original colors, graphics and sounds are fun, but nevertheless they do get bogged down by pacing issues and subpar balance.

Was this hack ever playtested by a non-hardcore player? If it wasn’t, it obviously shows.

If it has been, how could this atrocious pacing still be on the freaking 10th year anniversary?

Version 1.23 Recommended - No

User Reviews
Great game, with some flawswrench24811 Jul 20201.23Yes
fun but...Shadowhacked29 Apr 20201.23Yes
Well done, but too much backtrackingAce of Spades29 Aug 20191.23Yes
Too Hard for Me But Not Un-Funavrysatos04 May 20191.23Yes
Excellent but with "flaws"g4z316 Mar 20181.23Yes
Parallel Worlds, Skew Troubles, Perpendicular challengeLumine23 Oct 20171.23No
Parallel ForcesViolentForce27 Dec 20151.1Yes
It's Like Expert Mode!TheLuigiLightning01 Jun 20151.1Yes
Good but DifficultIlPalazzo29 May 20151.1Yes
Like a cold showerSunGodPortal16 Oct 2013N/ANo
Fantastic, Great Replay Valuedissident17 Nov 2012N/AYes
Good, but hard.austin514102 Sep 2012N/AYes
Fantastic!Hrith07 Feb 2011N/AYes
Difficult, But Quite Engaging!Klaviaturist22 Oct 2010N/AYes
Master Hackpuzzledude22 Oct 2010N/AYes
Much Too Difficultgeocache28 Feb 2010N/ANo
Difficult but funBond69704 Sep 2009N/AYes
Should be redoneMelanyKoura16 Aug 2009N/ANo