Zelda3 Parallel Worlds
Hack of The Legend of Zelda: A Link to the Past
Zelda3 Parallel Worlds
|Released By||Euclid, SePH|
|Patching Information||No-Header (SNES)|
|Hack Release Date||27 March 2017|
|Last Modified||05 January 2019|
A complete The Legend of Zelda: A Link to the Past hack.
Everything is brand new. Dungeons, overworlds, etc. It even has new music!
This hack does a fantastic job of letting you re-live the old classic while adding a new degree of difficulty that challenges even the elite!
The 10-year anniversary update by qwertymodo has brought a bunch of new and exciting features that help to re-balance much of the game, as well as bring a fresh new gameplay experience. Check the README for more information!
ROM / ISO Information:
- Legend of Zelda - A Link to the Past, The (NA) (1.0).sfc
- CRC32: 777AAC2F
- MD5: 608C22B8FF930C62DC2DE54BCD6EBA72
- SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973
- SHA-256: 66871D66BE19AD2C34C927D6B14CD8EB6FC3181965B6E517CB361F7316009CFB
|Contributor||Type of contribution||Listed credit|
|Euclid||Original Hacking||Supervisor, dungeon design, ASM|
|SePH||Original Hacking||Overworld design, GFX editing|
|Con||Hacking||ASM work for v1.2|
|qwertymodo||Hacking||Supervisor for v1.2, inserting Con's ASM, beta testing|
|PuzzleDude||Hacking||Supervisor for version 1.23, beta testing and debugging for v1.23|
User Review Information
Parallel Worlds, Skew Troubles, Perpendicular challengeReviewed By: Lumine on 23 Oct 2017
I’ve just registered so I could critique this, after seeing this a recommendation on a few reddit pages.
It’s not all bad, it’s just underwhelming. Pretty much it’s like this hack almost misses the all the points of Zelda games design on purpose.
Telling from experience, I’ve played all Zelda games except from Breath of the Wild, and one of the things is clear most, if not all Zelda dungeons are not about backtracking; they are about proper pacing and difficulty, my main gripes here.
There’s no pacing whatsover on this hack, as well as no difficulty curve, just endless punishment.
I get it’s supposed to be a rebalancing hack, but two big keys, one for doors and one for chests, as well as a lot of backtracking, endgame / dark world variant of enemies as regular enemies on the start of the game, the lack of a steady supply of heart pick ups dragged this hack to an exercise of patience, hoping for that 10th enemy to drop a heart - which it was rewarded with frustration when it didn’t.
I know that might sound thrilling to some, but to me it’s just annoying and time consuming as well as confusing. To me, there’s just no fun of backtracking the same dungeon twice, or thrice. It becomes a tedious chore. Finished two “dark” world dungeons and never looked back.
The original colors, graphics and sounds are fun, but nevertheless they do get bogged down by pacing issues and subpar balance.
Was this hack ever playtested by a non-hardcore player? If it wasn’t, it obviously shows.
If it has been, how could this atrocious pacing still be on the freaking 10th year anniversary?
Version 1.23 Recommended - No
|Well done, but too much backtracking||Ace of Spades||29 Aug 2019||1.23||Yes|
|Too Hard for Me But Not Un-Fun||avrysatos||04 May 2019||1.23||Yes|
|Excellent but with "flaws"||g4z3||16 Mar 2018||1.23||Yes|
|Parallel Worlds, Skew Troubles, Perpendicular challenge||Lumine||23 Oct 2017||1.23||No|
|Parallel Forces||ViolentForce||27 Dec 2015||1.1||Yes|
|It's Like Expert Mode!||TheLuigiLightning||01 Jun 2015||1.1||Yes|
|Good but Difficult||IlPalazzo||29 May 2015||1.1||Yes|
|Like a cold shower||SunGodPortal||16 Oct 2013||N/A||No|
|Fantastic, Great Replay Value||dissident||17 Nov 2012||N/A||Yes|
|Good, but hard.||austin5141||02 Sep 2012||N/A||Yes|
|Fantastic!||Hrith||07 Feb 2011||N/A||Yes|
|Difficult, But Quite Engaging!||Klaviaturist||22 Oct 2010||N/A||Yes|
|Master Hack||puzzledude||22 Oct 2010||N/A||Yes|
|Much Too Difficult||geocache||28 Feb 2010||N/A||No|
|Difficult but fun||Bond697||04 Sep 2009||N/A||Yes|
|Should be redone||MelanyKoura||16 Aug 2009||N/A||No|