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Final Fantasy VI - The Eternal Crystals

Hack of Final Fantasy III


August 8, 2011 - Augmented version+!

Class Names, Music, Long Spell Names and more (see readme)

NEW - Ending names changed

NEW - Fixed some exploits

NEW - 3 different IPS files for different ROMs

April 17, 2010 -

by author MetroidQuest (formerly known as MakouEyes)

Version X: a reworked version of the previous Final Fantasy VI: The Eternal Crystals hack.

Full web page at:

Changes Include:

  • New Custom-composed MUSIC
  • New Events
  • New Sprites and Portraits
  • New Dungeons
  • New Characters - a total of 15 fully functional players!
  • New Espers
  • New Font
  • New items / spells, etc.
  • and much more…. (See the included Read Me for more details)

ROM / ISO Information:

  • Final Fantasy III (U) (V1.0) [!].smc - GOODSNES 2.04
  • CRC32: A27F1C7A
  • MD5: E986575B98300F721CE27C180264D890
  • SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7
  • SHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2
  • or
  • Final Fantasy III (U) (V1.1) [!].smc - GOODSNES 2.04
  • CRC32: C0FA0464
  • MD5: 544311E104805E926083ACF29EC664DA
  • SHA-1: 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A
  • SHA-256: 10ECCC5D2FAB81346DD759F6BE478DCB682EEF981E8D3D662DA176E1F9A996BC




ContributorType of contributionListed credit

User Review Information

Some good, some bad.

Reviewed By: Paladin_A on 27 Sep 2017

There are a lot of things to like about this hack: it adds new sprites, enemies, storylines, etc. I also enjoy the fact that it’s a bit harder, and that espers can only be equipped by some characters and not all. There are also new/changed skills for characters.

There are plenty of downsides, however. While playing this, I encountered multiple graphical glitches; usually during battles involving the custom sprites, or just changed battle sequences. Most glitches involve character models glitching out at the bottom of the screen; however during the battle on the airship against Chupon/Typhon, the battle menu glitched out and your cursor, as well as some battle commands, go invisible.

Most of these glitches are forgivable, but there’s one thing that completely ruins this hack for me: it’s not balanced. I will say that for a large part, the enemies, while harder, are balanced; however once you get to ZoZo and magic starts getting involved, all balance goes out the window. Enemies in a group of four will start casting thundara at your entire party for 500-600 damage a piece, wiping out your entire party if 2 of them use the spells before you’ve recovered. At that point in time, your only cure spell is still just cure, which will heal around 100-200 hp if you’re lucky.

You might think that once you get espers, that problem will be solved: however, now not all characters can equip espers. In fact, very few can. Even if they can, the spell costs have increased. Cura (formerly Cure2) now costs 45MP to cast. It doesn’t even have increased effectiveness to compensate.

For a few more examples: the ultros fight in the opera house has increased difficulty as Ultros now has what I estimate to be in the range of 30,000 HP, and increased damage output. He also can turn you into a frog. The worst offender I’ve found so far is a monster-in-a-box called a Hell Gigas found on the Floating Continent. I grinded to increase my HP and defenses due to more enemies using overpowered magic spells, and am around level 32-33 on the Floating Continent. This monster kills my party in about 3-4 attacks. Every time he goes, he attacks 3 times; with each attack doing around 600 damage. Unless he decides to use Firaga as one of his 3 attacks, which will do about 1400 damage. He also seems to counterattack every time he’s attacked. Every time he counters, he does 3 attacks again.

I appreciate difficulty in games. A good challenge gives you a sense of accomplishment. I’ve played through the Dark Souls series several times, for example. What I don’t appreciate is unbalanced difficulty where the only way to get around it is to grind for experience. Grinding isn’t difficult; it’s just a time sink; an artificial way to extend your play time, and to give you a false sense of accomplishment. The graphical glitches aren’t a big deal; and are pretty much to be expected, as a lot of these character models aren’t meant to be in the game. The overpowered magic of enemies and the highly expensive MP cost of magic spells is what ruins the game for me. If those were fixed, I’d definitely recommend this hack to anyone wanting a new experience with FFVI.

Version 10.8.3 Recommended - No

User Reviews
Some good, some bad.Paladin_A27 Sep 201710.8.3No
Great hacklawnchairsoda07 Jan 201610.8.3Yes
It's Worth Playing just to check out the World of RuinKlaviaturist13 Aug 2011N/AYes
Wow, what a hack!Gi Nattak06 Jun 2010N/AYes
Not as bad as they sayjasonsgroovemachine01 Sep 2009N/AYes
Not bad, but needs more testing...Bond69731 Aug 2009N/ANo
This Hack Could Be BetterDeathlike223 Aug 2008N/ANo