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Recent Updates

F-Zero - Alternative Strike

Hack of F-Zero

Description:

Here is a hack for F-Zero which has all new tracks to race on for a new F-Zero game experience. A lot of fixes have been made from the previous version of this hack and a ton more improvements that have been made from the scaling of the vehicles being more even, tracks being more possible with all vehicles, some tracks have been redesigned with intent to replace older tracks either from the fact that some of them were a little too easy and some were near borderline impossible with Fire Stingray.

ROM / ISO Information:

  • F-Zero (USA).sfc - NOINTRO
  • CRC32: AA0E31DE
  • MD5: 6F334790120E1FE1A972FF184D2CFC50
  • SHA-1: D3EFD32B68F1FE37A82DB9D9929B7CA7CC1A3AF4
  • SHA-256: BF16C3C867C58E2AB061C70DE9295B6930D63F29F81CC986F5ECAE03E0AD18D2

Links:

Screenshots:


Credits:

User Review Information

Great hack, with a few minor nitpicks

Reviewed By: MetalSmasher86 on 26 Sep 2017

After playing SuperLineBros’ other hack F-Zero: The Revenge, I decided to give this one a try too, and I loved it just the same. From diverging paths (Silence, Sand Ocean), maze-like designs (Port Town 2, Sand Ocean), to just straight-up jump-fests (Big Blue), this hack has something for everybody! It also does a good job at doing something that every good ROM hack should do, which is providing a fresh challenge to players who have mastered the source game without going overboard.

But speaking of, there are a couple nitpicks I have to address. On a few occasions on Mute City 2, White Land 2, and Mute City 3, after touching the inner guardrail going around certain turns, the “Reverse” message came up and I kept losing positions for no reason despite never once actually going backwards. Also, a minor nitpick. On the Port Town tracks, there is such a thing as jumping too far. If you fly too far off one jump, you can actually overshoot the next jump and crash out. Port Town 2 is still my favorite track in the hack, but I had to address that.

Also, in response to resq’s review, Death Wind 2 is, in fact, possible with the Fire Stingray. You just can’t crash into anything to lose speed before the jump on the first lap. Once you survive that, you can just use your boost right before the jump on subsequent laps.

Version 1.0 Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
:/JulianoFdeS18 Oct 20192.4No
Great hack, with a few minor nitpicksMetalSmasher8626 Sep 20171.0Yes
Decent but one major downfallresq03 Jan 20171.0No