Castlevania: Symphony of the Night
Akumajou Dracula X: Gekka no Yasoukyoku
|Patching Information||No Special Requirements|
|Genre||Role Playing > Action RPG|
|Game Date||20 March 1997|
|Release Date||06 September 2009|
|Last Modified||08 September 2017|
Castlevania: Symphony of the Night is an action role playing game for the PlayStation.
This game in the Castlevania series departs from the designs of the others, and takes the series into an RPG approach.
Known in Japan as Akumajou Dracula X: Gekka no Yasoukyoku (Demon Castle Dracula X: Nocturne in the Moonlight), this game takes place after the first Dracula X game (specifically, “Dracula X: Rondo of Blood”). You play as Alucard, a returning hero from the third installment of the series on the NES. Alucard is Dracula’s son, who had gone into a deep sleep for many years until he was awakened by the return of Dracula’s castle.
As Alucard, you have a large number of equipment to choose from (daggers, one-handed swords, two-handed swords, fist-type weapons, rods, as well as armor, shields, capes, helmets, accessories, and usable items).
Alucard has many techniques at his disposal. First, he has a large set of spells (about 10 or so) that he can perform by using his MP (one of the three main statistics, in addition to HP and Hearts). He can transform into a Wolf, Bat, and Mist (each of which has a few abilities of their own). He also gets familiars of varying types (demons, faeries, and even a sentient sword) to help fight his enemies.
The game itself is huge. The amount of ground you have covered in the castle can be viewed on a Metroid-style map that takes up just about the entire screen when it’s full. There is also a separate area after the castle which is just as big. There are plenty of secret areas for you to find as well.
This patch features a complete translation, multiple code hacks (8×8 and 8×12 vwf and other fixes for expanding available space on screen and in memory) and several graphical changes, including compressed graphics.
ROM / ISO Information:
- Main executable (SLPM_860.23 in root folder) MD5 before patching: C57AE36C7023962CC139A7A4443E754D
User Review Information
Beware redump.Reviewed By: SCO on 05 Aug 2017
While the (very old) readme claims you apply the patch to ‘the first print of the game’, redump for some reason puts in ‘the first print’ of this game with the version number 1.2 instead of the obvious 1.0.
Akumajou Dracula X - Gekka no Yasoukyoku (Japan) (v1.0)
Further, i think this is not usual at all. From my experience, later version numbers in redump means later releases or patches.
I only noticed this because the patch insisted in not working in mednafen. Checking it further, the crc32 of the game executable was:
crc32 slpm_860.23 db3490d6
quite different from what the readme says it should be “640E976A”
Sure enough, redump
Akumajou Dracula X - Gekka no Yasoukyoku (Japan) (v1.2)
has the right crc32
Version 1.0 Recommended - Yes
|A lot of work went into it||CaptainHIT||08 Nov 2020||1.0||Yes|
|Beware redump.||SCO||05 Aug 2017||1.0||Yes|
|Evocative, moody, subtle - as the game should be||bigzapper||13 Jun 2017||1.0||Yes|
|I would have to disagree on the bad dialogue on the PSP though.||thepatrickinator||16 Aug 2016||1.0||Yes|
|Heavy Improvement!||justin3009||09 Apr 2012||N/A||Yes|
|Oh, so that's what that was...||Garoth Moulinoski||27 Oct 2009||N/A||Yes|