Castlevania: Symphony of the Night
Akumajou Dracula X: Gekka no Yasoukyoku
|Patching Information||No Special Requirements|
|Genre||Role Playing > Action RPG|
|Game Date||20 March 1997|
|Release Date||06 September 2009|
|Last Modified||08 September 2017|
Castlevania: Symphony of the Night is an action role playing game for the PlayStation.
This game in the Castlevania series departs from the designs of the others, and takes the series into an RPG approach.
Known in Japan as Akumajou Dracula X: Gekka no Yasoukyoku (Demon Castle Dracula X: Nocturne in the Moonlight), this game takes place after the first Dracula X game (specifically, “Dracula X: Rondo of Blood”). You play as Alucard, a returning hero from the third installment of the series on the NES. Alucard is Dracula’s son, who had gone into a deep sleep for many years until he was awakened by the return of Dracula’s castle.
As Alucard, you have a large number of equipment to choose from (daggers, one-handed swords, two-handed swords, fist-type weapons, rods, as well as armor, shields, capes, helmets, accessories, and usable items).
Alucard has many techniques at his disposal. First, he has a large set of spells (about 10 or so) that he can perform by using his MP (one of the three main statistics, in addition to HP and Hearts). He can transform into a Wolf, Bat, and Mist (each of which has a few abilities of their own). He also gets familiars of varying types (demons, faeries, and even a sentient sword) to help fight his enemies.
The game itself is huge. The amount of ground you have covered in the castle can be viewed on a Metroid-style map that takes up just about the entire screen when it’s full. There is also a separate area after the castle which is just as big. There are plenty of secret areas for you to find as well.
This patch features a complete translation, multiple code hacks (8×8 and 8×12 vwf and other fixes for expanding available space on screen and in memory) and several graphical changes, including compressed graphics.
ROM / ISO Information:
- Main executable (SLPM_860.23 in root folder) MD5 before patching: C57AE36C7023962CC139A7A4443E754D
User Review Information
Oh, so that's what that was...Reviewed By: Garoth Moulinoski on 27 Oct 2009
Okay, so the headline is misleading- I never had any problems with the official translation of SotN except for how goofy and weird it was.
This hack makes away with the weirdness of the official translation and makes something much more playable out of Gekka something something Akumajou Dracula X. Forgive me if I butchered that title.
Let me say that I have owned the official English release of this game for several years now. I played it all the way to the doppelganger (first castle) and stopped. Why? It just didn’t feel worth playing. I tried playing that same version on my PSP once, and couldn’t. I even tried the Dracula X Chronicles re-translation and couldn’t. It took this translation to make the game finally enjoyable to me (or maybe I was going through Metroid withdrawal and needed a Metroid-esque). Therefore, you can expect the text in this version to run much, much smoother and read better than ever before and the Japanese voices sound cool to boot.
The game itself is fantastic (and what could make it more fantastic? If Alucard could have a buster on his right arm and could aim diagonally). Any fan of Metroid or of the Castlevanias starring Soma Cruz would be right at home with Symphony of the Night. Heck, action RPG and Zelda II fans might like this game too.
I probably wouldn’t recommend it to fans of the old school Castlevanias, since this game is beyond being easier than its predecessors, but it’s still a really good and challenging game specially since it’s not out to kill you at every instance. That said, this game is not easy (but it isn’t hard either) and you can lose if you don’t know what you’re doing. The game also turns the difficulty on its head once you get to the second castle, but I think that was meant to be that way.
My one beef with this game (and with some of the Metroid games) is that sometimes, it’s not clear what you must do. I got up to… that one good guy who’s not so good right now… and fought (and died) against him thinking “WTF, you’re a good guy!!” If you go to Gamefaqs, turns out you needed two rings or something to find out what was wrong with him. Other than that, the game is perfect.
Recommended - Yes
|Practically necessary.||tziouv||18 Sep 2021||1.0||Yes|
|A lot of work went into it||CaptainHIT||08 Nov 2020||1.0||Yes|
|Beware redump.||SCO||05 Aug 2017||1.0||Yes|
|Evocative, moody, subtle - as the game should be||bigzapper||13 Jun 2017||1.0||Yes|
|I would have to disagree on the bad dialogue on the PSP though.||thepatrickinator||16 Aug 2016||1.0||Yes|
|Heavy Improvement!||justin3009||09 Apr 2012||N/A||Yes|
|Oh, so that's what that was...||Garoth Moulinoski||27 Oct 2009||N/A||Yes|