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Mega Man III Return

Hack of Mega Man 3

Description:

Mega Man III Return changes the majority of the graphics from the original Mega Man III. Level design, enemy placement, and enemy resistances have also been altered in order to ramp up the difficulty, but there are no true modifications made to the AI.

If you were looking for a Mega Man III hack with new gameplay elements and enemy actions, I’m afraid this isn’t the hack you’re looking for. If you are looking for a challenge, though, you might want to consider trying it out.

You can read more of my prattle in the readme file, yo.

ROM / ISO Information:

  • Megaman III (U) [!].nes - GOODNES 3.14
  • CRC32: 452D8089
  • MD5: 75B924155CAFEE335C9EA7A01BFC8EFB
  • SHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6
  • SHA-256: EDDBE571CF0A201BA9D090FBACE9843C9C9DD4053051649F2575B088752F4675

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
Pantheon SasukeHacking

User Review Information

Poor Level Design

Reviewed By: TheLuigiLightning on 30 May 2015

This hack really should have been thought out a little better. It’s not a HORRIBLE hack, but the level design really needs to be reworked. In the Magnet Man stage, you literally have to ride across a huge pit on a magnet enemy, and it’s not easy to spawn one going in the right direction, plus, there are a ton of other magnet enemies there to mess you up.

I played another stage, I forget which one, and I was hindered by really annoying jumps. Again, poor level design. Needs some work.

This is far from the worst level design I’ve ever seen, and you could make the argument that it’s unique and interesting, but the execution sort of fell flat, probably mostly due to the fact that Mega Man 3 wasn’t meant to be played this way, and as a result, you’re having to work with limited resources.

Version 1.0 Recommended - No

User Reviews
HeadlineAuthorDateVersionRecommended
Poor Level DesignTheLuigiLightning30 May 20151.0No