Newest Translations

Gu Mu Li Ying Ni no Kuni: Shikkoku no Madoushi Kidou Senshi Gundam F91: Formula Senki 0122 Majin Tensei II: Spiral Nemesis

Newest Utilities

FE9 Message Tool Command-Line Pack v1.03 Dino archiver DKC Randomizer

Newest Documents

Documents

Newest Reviews

F-Zero Nebula Highway Shin Kidou Senki Gundam W: Endless Duel Noobow Lufia II: Rise of the Sinistrals EasyType

Newest Homebrew

Block Dude Into the Blue RI Probe Star Evil

Featured Hack Images

Belmont's Revenge: Speed Hack Tecmo Super Bowl: 1999 Mega Man: Indonesian Artifact Pimpin Extasy

Featured Translation Images

Pulseman Gal's Dungeon: Yakyuuken Part II The Black Onyx Corpse Party

Recent Updates

FF6 - Brave New World

Hack of Final Fantasy III

Description:

What started out with my initial desire to properly case everyone’s names turned into a rather innocent discussion between a co-worker of mine and I about ways to improve/fix the original game, which in turn (somehow) became this.

FF6 - Brave New World is a fairly complete overhaul of Final Fantasy VI, featuring…

  • Character-based esper restrictions & new stat boosts that promote greater diversity and allow for customized development.
  • Esper leveling system that disassociates esper bonuses from traditional levels.
  • New and reworked formulas which rescue everything that isn’t magic or magic evasion from the dump-stat heap.
  • Rebalanced equipment, items, spells, and skills that aim to remove dead weight and give players more (and better) choices.
  • A complete overhaul of enemies from their stats to their behavior to better challenge veteran players and newcomers alike.
  • Tons of bugfixes, as well as remedies to many of the game’s more annoying aspects (such as rage hunting taking a lifetime).
  • A new script that restores much of what was lost in translation and builds on existing plotlines and characterization.
  • And much, much more, detailed in the Readme (particularly section 4).

One thing BNW is not is a difficulty mod. While it is harder than vanilla FF6, we wanted to keep it accessible to newcomers while at the same time giving veterans a new experience. Hopefully, we succeeded.

Curious about what other people are saying about BNW? Like the mod and want to let us know? Hate it and want to tell us how much we suck? Completely indifferent and just bored? Feel free to drop by what’s become the official forum for discussing BNW:

http://ngplus.net/index.php?/forums/forum/5-final-fantasy-vi-brave-new-world/

ROM / ISO Information:

  • Final Fantasy III (USA) - NOINTRO
  • CRC32: A27F1C7A
  • MD5: E986575B98300F721CE27C180264D890
  • SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7
  • SHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
SynchysiHacking
BTBDesign

User Review Information

People who say this isn't a good mod like ultima.

Reviewed By: Rotnflesh on 16 May 2015

While this mod isn’t easy in some respects (needing actual STRATEGY rather than holding down A, something I believe oubliette wants), in every other way it is better than the US release I played 100 times in the 90s and early 2000s.

Spells are much more balanced, Vigor builds are much more useful, Stamina makes an enormous appearance (not just for the originally intended status-effect benefits, but also for Regen *which is actually useful now*, seizure/poison damage reduction, and is a primary stat in MANY damage and healing formulas.

Evade and magical block actually work now, gear stats and gear defenses are balanced out (no more Godly characters by the time you hit Kefka, like in the old days at lvl 99 with 9999 hp, 990 sp, everyone equipped with economizers and ultima).

You actually have to play the game.

There are secrets to find out, secret equipment to puzzle on, much better translations, jokes, references..Even tricks you can use to make your game even more interesting (I’m sure people remember letting Shadow die on the Floating Continent…Now, there is an actual benefit to doing it, and not just having 1 side quest less to do).

The monsters are tougher, true, but every single one has a weakness that can be exploited. Every boss has weaknesses, and counters for weakness exploits; all items have a use (no more stocking up on remedies and ignoring antidotes and other “use” items…rods have a huge benefit as well).

Every character has 2-4 different builds based on the new Esper Levels for a more customized gameplay (for physical, stamina, speed, or magic…not including tanky builds).

Honestly, I have played more Brave New World than anything else in the last 6 months. ;) And I’m an avid gamer.

Version 1.6.1 Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
A fantastic mod, but the difficulty can be offputtingsarysa23 Apr 20181.9.0Yes
A good approach on character diversityXardas08 Mar 20181.6.1Yes
Lots of changes including save pointsKFCTwister18 Dec 20171.8.6Yes
People who say this isn't a good mod like ultima.Rotnflesh16 May 20151.6.1Yes
A Definitive FF6 Hackmagictrufflez01 May 20151.6.1Yes
This isn't a difficulty mod? Really?oubliette25 Mar 20151.6.0No