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Recent Updates

Secret of Evermore Gameplay Balance Patch

Hack of Secret of Evermore


This patch has one main objective, and is making the game much more enjoyable on the gameplay side. Loads of tweaks to avoid mass grinding and to have a fairly challenging game in front of us in every moment.

This patch is made on IPS format. The patch include several changes, from monster stats to a shared weapon and spell script to make powering those much more easy.

Tested on the SoE 2 Player Edition hack and it works fine.

The 1.1 version enhance previous balance mechanics solving some minor bugs, modify boss magic power, an alchemy overhaul, covers most common exploits, adds a few extra monsters on the latter part of the game (one completely new) and solve a few known bugs.

For author insert routines and news visit site.

UPDATE: New version also for Spanish version, and hard mode for both United States and Spanish versions.

ROM / ISO Information:

  • IPS versions compatible with Spanish and United states version of the game. Compatible for both headered and non-headered roms. Compatible multiplayer third party patch (not supporting this combination though).
  • Secret of Evermore US (Original Version):
  • Checksum: CC3D
  • Headered ROM MD5: 64F5639BCC46A2393E170E222A0D046
  • Unheadered ROM MD5: 6E9C94511D04FAC6E0A1E582C170BE3A
  • Secret of Evermore ES (Original Version):
  • Checksum: 7813
  • Headered ROM MD5: 8CE4F4EC4D234CF751D97797BBA00DE2
  • Unheadered ROM MD5: F6516A3B18C262EC00CD4348921C3897




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User Review Information

The Good and the Bad

Reviewed By: magictrufflez on 01 May 2015

Much like Secret of Mana, I’ve always found Secret of Evermore to be way too easy. Thus, this balancing hack was something I was immediately interested in when I saw it.

There are (much like the SoM Hardtype hack) some really, really great things about this hack. All of the balancing patch tweaks are great, and I think they do a really good job of varyinhg the difficulty throughout the game. Especially endgame, where your characters tend to become gods, these stat changes were very welcome, but even earlier on things like the alchemy/weapon skill overhaul really streamlined the game systems present here, and generally got them to reach their potential, in my opinion.

The bad parts (again, much like the SoM Hardtype hack) involve a lack of attention to detail in balancing the difficulty patch. Too many times I found my fully geared and (over)leveled heroes getting mauled by minor enemies. One particular boss was even able to OHKO my main character at full health. I made it all the way through using both patches, but the difficulty patch was too much on too many occasions.

To sum up, I greatly recommend the balancing patch–great adjustments that made this game so much mroe enjoyable to play. I can only recommend the difficulty patch if you’re extremely patient–you will likely be doing a lot of power leveling, and not because you wanted to.

Version 1.1 Recommended - Yes

User Reviews
Nice but includes game breaking bugAdarkar29 Jun 20191.1No
Good idea, but unfortunately the bosses are ridiculously hardBregalad04 Aug 20151.1No
The Good and the Badmagictrufflez01 May 20151.1Yes
Improves upon the original gametking7779810 Oct 2010N/AYes