Released By | ludmeister |
---|---|
Category | Improvement |
Platform | GBA |
Patching Information | No Special Requirements |
Genre | Role Playing |
Mods | T,GP,Other |
Patch Version | 3.5 |
Hack Release Date | 29 August 2012 |
Readme | Readme File |
Downloads | 12910 |
Last Modified | 02 May 2018 |
Description:
This mod aims to improve the gameplay of both Final Fantasy 1 and Final Fantasy 2.
The current download here contains two versions… v2.2 and v3.5 (all other versions are available at the author’s website). Version 2.2 is the most up-to-date version of the mod with Final Fantasy 1’s class change event intact. Version 3.5 does away with the class change completely, allowing the player to choose their party from 12 differing (and some entirely unique) character concepts.
The Final Fantasy 1 mod was originally intended to restore the difficulty of this GBA version of the game to the difficulty of the original NES version, so it can be enjoyed with all of the modern trappings of the GBA version. Version 2.0 was a step beyond the previous one, and was intended to provide enhancements to the gameplay and address user criticisms of version 1.2. Version 2.2, therefore, is mostly a bugfix version.
The ambition behind the Final Fantasy 2 portion of the mod is simple: “unbreak” the character development mechanics. The GBA version already fixed the select-action-cancel-action-and-gain-skill-ad-nauseam bug, but still required players to grind in all the wrong ways. Unlimited actions should increase slower than actions that are limited by mana or resources. I hope I have succeeded in making Final Fantasy 2 play much more smoothly. Secondarily, weapons were much too underpowered in the endgame as enemy defense rendered them mostly useless versus spells. Warrior-heavy and magic-heavy party builds should have the potential to be equally successful.
As putting a full changelog here would make for a needlessly long entry, you can read the readme (link above), or view a comprehensive changelog with screenshots at http://jeffludwig.com.
ROM / ISO Information:
- 1805 - Final Fantasy I & II - Dawn of Souls (UA).gba
- CRC32: 1B39CDAB
- MD5: 5D29999685413C4D2BEC10D3160F6EE6
- SHA-1: 6472695D69661490F78245E2982E1E676C080BE7
- SHA-256: BBAFB77D2BE577CA0A4BFCBEC9FC3004B589F24478EC5E406D61645296449422
Links:
Screenshots:
Credits:
Contributor | Type of contribution | Listed credit |
---|---|---|
ludmeister | Hacking |
Final Fantasy II for Sane People
Reviewed By: ZeLoz (akaBill) on 01 Apr 2015Bear in mind, this is coming from a reviewer who’s only played the FF2 half of this.
Alright, so Final Fantasy II for the NES isn’t the most comfortable romp on the system. Too many things required grinding, and even with the cancel glitch leveling up weapon and magic proficiency took WAY longer than it had any right to. Played straight, no cancel glitch, FF2 for NES (and by extension, the PSX and WonderSwan versions) could potentially eat up an upwards of 50-hrs. of your life.
With this patch, FF2 took me a little more than 20 hours to beat. Granted, I had finished the NES version shortly before, and I used online maps to navigate some of the later dungeons, but stat-leveling comes at a MUCH more natural pace than before. No longer are you required to beat your party half to death for them to gain HP; the requirements for Vitality gains are lenient enough to where just being targeted by an enemy gives a character the chance of increasing their max HP. Additionally, spell level-ups are a lot quicker this time around, with the first level-up for a spell requiring about five casts. Really, it never felt like I needed to cast a spell 100 times just to level it up. Weapon leveling, while not as fast, still acclimate to where very little grinding is required, so long as you dedicate your characters to learning a specific weapon; given the nature of the game’s leveling system, it’s still highly impractical to have characters major in more than one weapon.
Along with beefier (but reasonably so) boss fights, I’d say this is the definitive way to play FF2, at least with its eccentric experience system intact. If nothing else, it’s one way to play it with your sanity and time intact.
Version 2.2 Recommended - Yes
Headline | Author | Date | Version | Recommended |
---|---|---|---|---|
Breathes new life into the game! | Necromas | 05 Sep 2020 | 3.5 | Yes |
Interesting? Yes. Definitive? Ehh... | BlazeHeatnix | 16 Jun 2019 | 2.2 | No |
Excellent (with update) | theknowerseeker | 03 Oct 2019 | 3.5 | Yes |
Final Fantasy II for Sane People | ZeLoz (akaBill) | 01 Apr 2015 | 2.2 | Yes |
A few fresh changes but nothing drastic. | SPennLUE | 06 Apr 2014 | N/A | No |