FF6 - Brave New World
Hack of Final Fantasy III
FF6 - Brave New World
Hack of Final Fantasy III
|Released By||BTB, Synchysi|
|Patching Information||No-Header (SNES)|
|Hack Release Date||31 May 2013|
|Last Modified||15 January 2018|
What started out with my initial desire to properly case everyone’s names turned into a rather innocent discussion between a co-worker of mine and I about ways to improve/fix the original game, which in turn (somehow) became this.
FF6 - Brave New World is a fairly complete overhaul of Final Fantasy VI, featuring…
- Character-based esper restrictions & new stat boosts that promote greater diversity and allow for customized development.
- Esper leveling system that disassociates esper bonuses from traditional levels.
- New and reworked formulas which rescue everything that isn’t magic or magic evasion from the dump-stat heap.
- Rebalanced equipment, items, spells, and skills that aim to remove dead weight and give players more (and better) choices.
- A complete overhaul of enemies from their stats to their behavior to better challenge veteran players and newcomers alike.
- Tons of bugfixes, as well as remedies to many of the game’s more annoying aspects (such as rage hunting taking a lifetime).
- A new script that restores much of what was lost in translation and builds on existing plotlines and characterization.
- And much, much more, detailed in the Readme (particularly section 4).
One thing BNW is not is a difficulty mod. While it is harder than vanilla FF6, we wanted to keep it accessible to newcomers while at the same time giving veterans a new experience. Hopefully, we succeeded.
Curious about what other people are saying about BNW? Like the mod and want to let us know? Hate it and want to tell us how much we suck? Completely indifferent and just bored? Feel free to drop by what’s become the official forum for discussing BNW:
ROM / ISO Information:
- Final Fantasy III (USA) - NOINTRO
- CRC32: A27F1C7A
- MD5: E986575B98300F721CE27C180264D890
- SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7
- SHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2
|Contributor||Type of contribution||Listed credit|
User Review Information
This isn't a difficulty mod? Really?Reviewed By: oubliette on 25 Mar 2015
Final Fantasy VI resonates with me in a way that no game ever has. When I first played it, I logged over 90 hours without beating the game because I didn’t want it to end.
With hindsight, we can examine the game and lament every flaw, but the fact is that when it came out it was undeniably groundbreaking. The characters, the story and especially the gameplay all set a new standard for what gamers could expect from RPGs in the future.
However, like I stated above, there were flaws. Some were fairly serious and game-breaking. But those have been patched numerous times and can be found in several hacks. What would make a hack for Final Fantasy VI special is if it remedied its two biggest flaws: balancing stronger diversity in the characters and making the game more challenging for veterans without alienating new players. Unfortunately, that latter half is where I feel this hack completely drops the ball.
Like most veteran Final Fantasy players, I want more difficulty. But that doesn’t mean that I want to engage in random battles as often as the original version yet hope to survive each time. It struck me as disingenuous when I read the description for the submission of this hack stating “One thing BNW is not is a difficulty mod.” Really? I would not consider putting this hack in front of someone new to FFVI. They would very likely quit before meeting Sabin. The battles happen as often as before but now each one is a struggle if the player doesn’t grind. It makes for a slow and tedious play.
As for the character balancing, that has always been an issue with the Final Fantasy series. I mostly liked the changes with this hack in that regard, however, I don’t agree with removing the level-up Esper attachments. I actually found it a very intriguing element to the game to promote low-level playing so as to achieve greater statistic results in the end. Many games that attempt to force low-level play do so with punishment; FFVI did so with incentive. I believe tossing that out was a big mistake. However, given the excessive grinding I felt like I was forced to do with this hack, I can see why they might have abandoned it.
Overall, the hack is a worthy attempt, but it stumbles into the same pitfalls as most “difficult” hacks - letting the pendulum swing too far from “easy”. There’s a balancing act here folks. If this hack of FFVI was released on the SNES in 1994 instead of the original, it wouldn’t have done nearly as well. Too many customers would’ve felt frustrated and bored. If you’re going to claim keeping it “accessible to newcomers” then you need to do so. Otherwise just tell everyone it’s a tough hack for all the FFVI lovers who wanted something harder.
Version 1.6.0 Recommended - No
|A good approach on character diversity||Xardas||08 Mar 2018||1.6.1||Yes|
|Lots of changes including save points||KFCTwister||18 Dec 2017||1.8.6||Yes|
|People who say this isn't a good mod like ultima.||Rotnflesh||16 May 2015||1.6.1||Yes|
|A Definitive FF6 Hack||magictrufflez||01 May 2015||1.6.1||Yes|
|This isn't a difficulty mod? Really?||oubliette||25 Mar 2015||1.6.0||No|