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Final Fantasy 3 Eviltype

Hack of Final Fantasy III

Description:

Final Fantasy 3 Eviltype is a patch of Final Fantasy 3 designed to completely rebalance the overall game, in such a way that it is as hard as reasonably possible without making it impossible for a theoretical newcomer to the game to still complete without unbelievable amounts of effort.

In less cheaply ripped-from-the-readme terms, Final Fantasy 3 Eviltype’s goals are to both vastly increase the game’s overall challenge, and to increase the usefulness of characters and equipment that were, in the author’s opinion, somewhat flawed.

The degree of changes vary, for how notable they are; Does anyone remember how the Epee was totally forgettable? Probably not, they forgot it. On the other hand, how many people noticed how, well, mediocre Umaro was? Quite a few people. These are the things Eviltype attempts to rebalance into more useful forms.

It attempts to do this by improving the flawed issues, though; Only a scant handful of negative “nerfs” were added(Three spells, one removed steal, and one altered Rage.), and only when they were felt absolutely necessary.

But don’t think this is going to be an easier trip because of this. Every single monster has been vastly improved on durability, damage, skillset, you name it, it’s been improved…except when you least expect it, and often how you least expect it!

Hopefully, you’ll enjoy it. Regardless, the goal I set out for when I made it was completed when I finished it; I enjoyed it. ^_^

Eviltype 1.1 adds a huge amount of small changes across the entire spectrum, ranging from more interesting late game boss designs, to retooling skillsets such as Steal and Sketch, to natural magic, to…essentially rebalancing every part of the game, rather than simply most of it, as well as retooling some of my less inspired enemy efforts.

And if that wasn’t enough, it now attempts to please all the people, all of the time, with four new variation patches-one easier, for those that want to experience a better balanced FF6 without as much challenge, and three somewhat harder patches designed to nerf commonly complained about setups, curb high levels of grinding, and do both at once.

This is a substantial overhaul-I hope people like it! I think I may finally be done with this, unless some bugs are found, which they inevitably will be. :)

ROM / ISO Information:

  • Final Fantasy III (USA).sfc - NOINTRO
  • CRC32: A27F1C7A
  • MD5: E986575B98300F721CE27C180264D890
  • SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7
  • SHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
SageAcrinHacking

User Review Information

Adds some much needed difficulty

Reviewed By: Obob on 21 Apr 2010

This is a great difficulty hack, that leaves the original game mostly intact but makes it challenging again so that it’s worth playing. I was feeling the urge to play FF3 again, and I was deciding between playing this hack or doing some other challenge game, such as a natural magic game or low level game. I’m glad I went with this hack.

The author did a great job of making it so that extra level building isn’t really needed – so often what happens with these difficulty hacks is that the player just needs to grind levels to advance, but this isn’t the case here. I finished the game with my main party of 4 around level 45, and my other members in the low to mid 30’s. I didn’t run from many battles, but I didn’t hang around level building either.

Most of the challenge in this hack occurs in the World of Balance and the earlier bits of the World of Ruin. Once you start amassing the best spells and equipment (especially if you use the Colosseum), the game isn’t very difficult anymore, aside from a few particularly troublesome battles. I played with a MBlock fix patch, and it still felt like few enemies could scratch me at the very end of the game. It’s no harder to get lots of block and magic block in this than it was in the original game. It’s also still possible to get 255 defense to become immune to physicals. While I sort of wish the author had toned down some of the blocking equipment to keep this from happening, the hack was still enjoyable anyways.

Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
Perfect for Veterans looking for a Fresh PlaythroughShishi22 Apr 20191.1Yes
Adds some much needed difficultyObob21 Apr 2010N/AYes
Good Solid HackDeathlike208 Aug 2008N/AYes