Final Fantasy VII Advent Children
Hack of Final Fantasy VII
Final Fantasy VII Advent Children
Hack of Final Fantasy VII
|Patching Information||No Special Requirements|
|Hack Release Date||19 November 2013|
|Last Modified||12 December 2014|
It’s finally done! After 4 years of work, here it is.
This hack changes just about every aspect of this game and makes it a much more enjoyable experience, and resemble the original PS1 version more accurately.
Music, graphics, gameplay…There’s just too much to list here!
For a list of all changes to the game, have a look at the Readme file.
- For Xbox emulator users, use NestopiaX V1.4 or higher. MednafenX-NES does not support the mapper which this ROM uses and will not run at all.
New in 1.1:
- Bug fixes to optional bosses and a few items.
- Item descriptions have been redone.
- Damage sprite added to battle system.
- Issue of compatibility with Nestopia has been fixed.
ROM / ISO Information:
- CRC-32: E5BF8F0C
- SHA-1: E4439CF42D0EE0500FD7FA97C9D7FBAC5C1A454D
- SHA-256: 5BEDD5B789B025EBA8F6B5EF3C7CDD6DFD6A52538A43432C2FD13897D3B31C22
- MD-5: 1B07874D73756F1EC33A957F1640153C
- Final Fantasy VII (C)
- [NJ063] Final Fantasy VII
|Contributor||Type of contribution||Listed credit|
|Lindblum||Original Translation||For creating the English patch along with the other improvements you've made.|
|Lugia2009||Production||Project lead for current patch release & lead for recoding majority of the ROM.|
|Chpexo||Graphics||Creating the title screen logo & the Mug Shots for the main characters, Yuffie, Marlene, Priscil|
|vivify93||Graphics||For making Tifa, Cloud, and Aerith's battle stance sprites.|
|Dizzy9||Hacking||Fixing bugged code, Fixing the enemy difficulty setting issue with the world map, & new battle a|
|Tsumai||Music||Hacked the music engine to allow looping and branching to save space when making custom music. Also|
|Dr. Mario||Graphics||For creating the enemy sprites for Soldier, Guard Scorpion, Air Buster, Safer Sephiroth, and "B|
|Sirasu||Graphics||Redid some map graphics & also the Field sprites for Cloud, Barret, Tifa, Aeris, Cid, RedXIII, C|
|keithisgood||Script Editing/Revision||For creating the ending dialogue for this game and the dialogue for Shera while she was explaining w|
|Darkmew5||Graphics||Who made the improvements to RedXIII's original battle stance sprite.|
User Review Information
Just like the originalReviewed By: suloku on 26 Mar 2014
It’s been a delight to play this game (version 1.1), it felt just like playing the psx version (with the obvious limitations).
- Sound 10/10:
The patch features 29 8-bit covers of the original title songs. Aside from being 8-bit, which you might or might not like, they are the same magnificient songs.
- Graphics 9/10:
Every map is very detailed and carefully made to resemble the original. We can’t ask more for a nes game. Even the ending features 3 “images”. I found a couple of the first “dungeons” a little confusing due to not noticing some tiles could be walked under, but that’s all. The patch enhances battle animations making them more visually pleasant and entertaining. Cloud even sticks his sword in the ground when casting magic. The sprites and mugshots are very well done and resemble the original a lot. My only complain is Cloud’s sprite, as to me he seems to be wearing gold armor. Enemy sprites were all redone to match the psx version, and almost all boss sprites are new, and there’s a pretty good job behind them.
- Gameplay 8/10:
This has the lowest score, but don’t get me wrong, the game is really enjoyable. But there are a couple of things I didn’t like. Being able to dash is a great plus, it’s a little buggy, but nothing pressing B again can’t solve. The materia system: every new character comes with a materia. Materia levels up as you use it, learning a new spell each level. You can equip unequiped materia in combat, but you may only have one equiped at a time. There’s only two materias with healing spells, which isn’t a problem aside for “forced battles” where you are obliged to fight with certain characters (which might not be in your main party and so they might be unequiped and at low level). It takes too long to level up spells to their maximum (lvl 20) and the most powerful spells have too little “mp” (each spell can be cast a certain amount of times, being less as the spell becomes more powerful). For example, a Quake1 spell at level 20 is a lot more useful than its stronger versions, because it is enough to defeat the most difficult enemies in the game and you can cast it more times, and you are likely to have it at a higher level than the powerful version (again, because your are able to cast it more times). So, if a new patch is made, maybe the whole materia stats should be rethinked to balance it more. Weapons and armor: due to limitations, every shops sells alomst everything, which is not a bad thing, but the prices for the best equipment are too low, so I jumped from startup equipment to the best equipment when I got the chance. I think better equipment should be a lot more expensive to avoid this. Also, weapons take a LOT to level up, I carreid the best buyable weapon since almost the beggining of the game and I dind’t max it to lvl 20. Also, there are more weapons (and maybe armor) than those in the shop, but they are dropped randomly in battles IN ORDER, so you have to buy all the weapons if you want the enemies to start dropping wapons until you get the best weapons… which by the way should be very time consuming. Treasures: it’s a pitty that there are very few treasure chests scattered trough the game, and I didn’t find any with valuable items. I think it wasn’t possible to add them to the game, otherwise finding the best weapons in the caves would have been awesome. To sum up, the game plays pretty well, but if for some reason you’d like to max out the materia and best weapons (which you should first get from random battles) the amount of time required appears to be unproportional to the benefits (and I’ve maxed some other games).
- Storyline 11/10:
Why this score? Because the game misses most of disk 2 and 3 storyline. This should be a reason to give it a low mark, but the way Lugia2009 hacked the game events, adding scenes, new dialogues, explanations… it’s just perfect. Lugia2009 managed to convert a game missing important plot and with a shitty ending into a game that perfectly wraps all the original storyline and adapts it to the game playable contents, adding missing explanations and giving it a very nice ending. Yes, it doesn’t contain all storyline, but when not compared to the original psx version, you realize there’s nothing missing from the game and all makes perfect sense.
If you like FF7 you’ll enjoy this game; if you haven’t played FF7 but like RPG and don’t mind the NES you’ll like this game, but I think it’s more enjoyable if you have played the psx version. If it is none of the previous… go play FF7 for psx/pc.
By the way the game works perfectly in retroarch (FCEU core), which is available for android devices, making it a perfect game to play on the go.
Recommended - Yes
|Amazing port||Seinekar||06 Nov 2020||1.1||Yes|
|Just like the original||suloku||26 Mar 2014||N/A||Yes|
|[First Impression] : Impressive||Endymian||16 Jan 2014||N/A||Yes|