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Super Mario Bros: Time and Place

Hack of Super Mario Bros.


This is Super Mario Bros: Time And Place. In this variation inspired by the “Time and Place” world from Braid, time stands still when Mario stands still and speeds up when Mario speeds up. It took me ages to code this darned thing, so be sure you check out all of the strange new behaviours that result from this temporospatial anomaly. Like the balance-lift platforms, for instance.

ROM / ISO Information:

  • Super Mario Bros. (JU) (PRG0) [!]
  • No-Intro Name: Super Mario Bros. (World)
  • (No-Intro version 20130731-235630)
  • File SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922
  • ROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7




ContributorType of contributionListed credit
Leon ArnottHacking

User Review Information

Short fun, as if you can really control time. The coding can be improved though.

Reviewed By: w7n on 22 Dec 2013

Reviewing: This hack is quite fun to play with. The timers depend on how fast the player walks. If the player’s standing still, the timer simply stops and you can get ready to fire some fireballs, then continue walking and ‘release’ the fireballs.

Technical stuff:

So I believe the mechanics are like this: Everything depends on your horizontal speed. You’re moving = Game clock works, otherwise the clock doesn’t.

Standing still = Mechanics stop. Walking = Game mechanics are slowed. Running = Game mechanics are like normal.

My suggestion is that if you want to improve this, calculate the H^2 + V^2 speed (or simply use the |H| speed or |H|+|V| speed) and adjust the slowdown rate&clock speed(clock counter reload value) accordingly. Use a table if required.

Anyway, nice stuff, it could be of some fun. Much better than the other hacks you submitted this time (fun over frustration).

Recommended - Yes

User Reviews
Short fun, as if you can really control time. The coding can be improved though.w7n22 Dec 2013N/AYes
Amusing Noveltysnarfblam21 Dec 2013N/AYes