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Project II: Final Fantasy IV

Hack of Final Fantasy II

Description:

Project II: Final Fantasy IV is an extensive script rewrite of Final Fantasy II for Super Nintendo, made largely with Pinkpuff’s FF4kster. It’s common knowledge that when FFII released in 1991, it came with a sub-par script. Through the years, Final Fantasy IV received many English script revisions, but nearly all ports of the game have long load screens, lag, and sound issues. In addition, a wide swath of enhancements and bug fixes are only available for the English Super NES version.

One may ask, “Why not play J2e’s patch?” Unfortunately, J2e’s translation is rife with messy hacking, meme references, and a script that was half made up and half pulled from the English SNES script. Project II’s goal is to stay truer to the real FFIV.

With Project II, enter the Crusade for the Crystals once more in a refined experience.

Features:

  • Entirely rewritten script, taking elements from various translations of Final Fantasy IV.
  • Restored missing content: use Pray, Salve, and Recall, find SomaDrops and Firebombs in chests, learn Shell, and more.
  • Updated title screen by Paladin.
  • Every spell has an in-battle use, thanks to Dragonsbrethren and Deathlike2.
  • Improved battle commands: Regen heals 160 HP per round, Cry lowers Magic Defense, plus others.
  • Reverted censored map graphics: the Baron dancer strips again.
  • Plethora of bug fixes.
  • Sirens can be bought from an end-game shop.
  • Supplementary lists for understanding equipment properties.
  • …And much more. See the readme for detailed information.

Players looking for a more modern take on in-game terms, as well as the original maps, enemy difficulty, and title screen, check out Final Fantasy IV: Namingway Edition by Rodimus Primal.

ROM / ISO Information:

  • Name: Final Fantasy II (USA) (Rev 1).sfc
  • Size: 1 MB (1,049,088 bytes)
  • SHA-1: F4F277AB9BD29D6D89D906C5CBD92B59B9B4A23F
  • MD5: 1BDC679BC9090881D102FF7E086B7E38
  • CRC32: A1ED8333

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
Grimoire LDHackingBug fixes to game and author's work
PinkpuffHackingBug fixes to author's work
PaladinGraphicsTitle screen
Deathlike2HackingBug fixes and enhancements
DragonsbrethrenHackingEnhancements
Phoenix HacksHackingEnhancements
Dragoon ZEROHackingBug fix
Rodimus PrimalHackingNamingway Edition addendum
chillyfeezHackingEnhancements and bug fix

User Review Information

Let's go!

Reviewed By: Spooniest on 25 Nov 2013

This is most refreshing.

Let’s get the technical details out of the way first. The naming conventions stick to the domestic SNES release for the most part, and the item names seem to borrow heavily from FF3 (SNES), which is fairly compelling, imho. Some NPC names have been added for characters relevant to the story, and they are well-chosen.

I like the flavor of this script. It’s natural and clips along at a decent pace, without sounding too “King’s English” where it’s meaning to suggest old-fashioned speech. The commands being added back in (DarkWave and whatnot) give it the flavor of FF4J, but the difficulty is obviously that of FF2US, which, btw, is fine with me, since I’m getting old and decrepit, and can’t handle challenging games anymore (life is getting challenging enough ^_^).

Certainly, it doesn’t fire on all four cylinders for me at every single word choice, and it’d be unreasonable to expect it to. You may find this or that word choice clunky, and perhaps you should, but this is a lovely tribute to one of the most inspired games of the SNES generation, and apparently Vivi isn’t done with it, so I’ll look forward to its completion, and trust that it’s in a practiced hand.

Thumbs up!

Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
Memes?POWCo-op15 Feb 20192.40No
Good inspiration for the next version of Playable Golbez Edition!thepatrickinator15 Mar 20162.13Yes
At last!tacodaemon25 May 2015N/AYes
Let's go!Spooniest25 Nov 2013N/AYes