Super Metroid - Exercise
Hack of Super Metroid
Super Metroid - Exercise
Hack of Super Metroid
|Patching Information||No-Header (SNES)|
|Hack Release Date||01 September 2013|
|Last Modified||23 November 2013|
Here is a full game hack for Super Metroid. Unfortunately the details of it are in japanese on the site it was claimed from. From what is gathered there have been some ASM tweaks and of course the entire map has been changed. Enjoy!
Here is a DEMO Vid for the hack at this link.
ROM / ISO Information:
- Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO
- CRC32: D63ED5F8
- MD5: 21F3E98DF4780EE1C667B84E57D88675
- SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613
- SHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72
|Contributor||Type of contribution||Listed credit|
User Review Information
A Decent WorkoutReviewed By: MetroidMst on 23 Oct 2013
Exercise is one of those hacks that buys itself no favor from the player early on, but manages to pick up and end very well. While it is certainly nowhere near the best, it is one of the few hacks that I am glad I stuck with for a while.
So to start out, this hack looks. . . Ugly. There is no way around it. It isn’t the palettes either, which actually look pretty good. The tiles themselves and how the rooms are built with them are just generally unpleasing to the visual cortex. Fortunately, graphics do not make a game. They can reduce the overall value, but it won’t ruin it either. Exercise thankfully is decent-to-good in most every other area.
Now I have no idea if I played it how it was intended. I felt for the most part that I did things out of order. But if that is the case, it is a bonus, as that means you can wiggle your way through it in multiple ways. I am pretty sure that there is a required heat-run. If so, don’t worry. This heat run is short and well managed with health along the way. One major issue I found, and this is probably a result of running through areas too fast and/or my route, is that I ended the game with only 5 Energy Tanks. While I don’t recommend always throwing players items, I don’t recall a single Energy Tank being placed in the player’s path. You can normally chalk up 3-7 Energy Tanks being found by the player as they progress, but if there aren’t any in the normal path, then that doesn’t add up to much. One or two Energy Tanks laying out in the open would’ve been fine here.
The other issue I had with it is that this hack uses the original games room layouts in a very obvious manner. Their position is changed and door connections are different, it definitely isn’t a half-hack, but it is generally irksome to play a hack and come across rooms that are almost identical to the original. It is easy to take a room that the original has that has the layout and doors you want and need for this spot, but it feels lazy when a player comes across it.
This hack does have some small things changed slightly. It now has two types of crumble blocks it appears, which was interesting, but nothing really beyond that. The bosses also in general were decently tough, though that may be due to my lack of Energy. I prefer that hacks have a little challenge, and this fit that pretty nicely, but is wasn’t overly difficult for the most part. An exception to that would be Gold Torizo and Lower Norfair in general. Again, most likely due to lack of Energy, as I had to spend a lot of time avoiding getting hit. Another thing worth mentioning is that the Missile and Health Refill stations no longer have messages, you simply go up, get your refill, and leave. It is a nice edit I appreciate, as the more you play the game, the more the message boxes get annoying for the amount of time it takes to get through them.
- Picks up well toward the middle/end of the hack.
- Heat run is very passable and forgiving.
- Generally feels well balanced.
- A little more difficult than the original game.
- Good rewards for players who look down paths.
- Somewhat challenging, while not being overly difficult.
- Energy Tanks may be hard to come by.
- The tiling can be described as atrocious.
- With the potential lack of energy, the final portion(s) of the game may be overly difficult for some.
- Reuses old rooms without really changing anything in them.
This is not a hack I would recommend without remorse. Exercise feels more like a hack that if you are in the mood for some Metroid, it might be a decent one to play. But there isn’t too much here that absolutely grabs you. It is decently solid at best, and mildly confusing at worst. The difficulty I experienced may be because I didn’t find more Energy Tanks, but the fact I did everything required and still ended up with only five is a little bit worrisome. But I am sure with a little bit more time spent exploring that you could find a couple more easily enough. It has some nice small edits to a couple of things, but nothing that is going to overly impress you. It is pretty much a solid Super Metroid hack that would be good if you like playing them. Otherwise you might want to look elsewhere.
Recommended - Yes
|A Decent Workout||MetroidMst||23 Oct 2013||N/A||Yes|