Super Metroid - Digital Cube
Hack of Super Metroid
Super Metroid - Digital Cube
Hack of Super Metroid
|Patching Information||No-Header (SNES)|
|Hack Release Date||07 October 2012|
|Last Modified||15 August 2014|
So it is Digital Cube, widely influenced by movies Cube/Hypercube/Cube Zero For people who didn’t see this movies (first is excellent, second less great, and third clearly crap, so recommended is the first) Some people wake up trapped in a giant cube with multiples cubic rooms, with different color and numbers. Some rooms are deadly traps, like acids, spikes, sound pressure, etc…
This hack is based one the same concept : 49 pain-in-arse square rooms. Good Luck to exit !
STORYLINE : Samus participate to a virtual project simulating a trapped cube, involving ability to fight, to orientate and memorize.
Credit (pathes/asm/hex, help, etc.): JAM, for the 2 digits counter patch he mades for Darkholme. Charmander106 for testing and Squishy_Ichigo for endgame fool x-ray patch
Skillset/s: Walljump, mid air morphing, and a good sense of orientation :)
Related bugs : Percentage is false at the end so ignore it. True 100% is :
- All items, execept for reserve tank
- 5 enregy cells (1+1+1+1+3)
- 5 missiles packs (32+2+2+2+2)
- 5 rockets packs (32+2+2+2+2)
- 5 explosives packs (32+2+2+2+2)
A semi-corrected bug about varia suit. During the change of priority, i made a wrong hex edit so varia doesn’t make any shine effect underwater (screw attack, speed boost), but theses items still work. Sometimes the blue suit appears in red during few frames in heated rooms.
- Each linked rooms together can’t be have the same color
- If you use savestates, use it with caution, be sure you’re in a SAFE room
- Some important items are sometimes in deadly rooms. Remember, you can avoid a deadly trap if you be equipped with the right item to exit it (example a trapped yellow room will need power bombs)
ROM / ISO Information:
- Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO
- CRC32: D63ED5F8
- MD5: 21F3E98DF4780EE1C667B84E57D88675
- SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613
- SHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72
|Contributor||Type of contribution||Listed credit|
User Review Information
Different Take on ExplorationReviewed By: MetroidMst on 21 Oct 2013
Digital Cube is pretty much what the name says, a cube. With a grand total of 49 rooms, all only 1*1 in size, this hack is not large. However, how it presents its challenge is what makes it very unique and a worthy hack to try out for yourself.
The hack was built off a movie premise, which from what I understand had people go through a maze, and if they choose the wrong door they died in some way. Digital Cube takes that idea and applies it to Metroid. Right from the start, you have a door that leads to death no matter what, and your other options lead to better results. While playing, you will undoubtedly come across these death rooms after picking up a few needed items, and thus have to redo everything to that point to get your items back.
This is actually one of the features I love about this hack. Death is annoying, but this hack is so small, and I personally found the challenge of figuring out the right path to be very fun. It is a unique take in that instead of the player dying because enemies are really tough, or just plain evil room designs, death is more of a learning experience in this hack. You figure out where you can go, and you keep building on that as you go along.
Another nice thing is that this hack still keeps the Metroid staple of backtracking in it, as you will be revisiting previous rooms to make more advancement through the maze. And not only that, the game manages to throw some unexpected obstacles in the way too.
The biggest issue with the hack, and this isn’t so much on Cloud, is that dying takes time. It isn’t like Mario, where you fall into a pit, and 5 seconds later you are back in the stage. All the time spent on the death screen and getting back into the hack could really add up over time. A quicker death-back-to-gameplay sequence would be valuable for a hack where death is such a major part of the hack.
The other thing is that this hack lends itself to savestate abuse. While there really is no need for it, just the fact that going to a new room with a new pickup you don’t want to lose lends itself toward the player abusing this emulator feature. Not really the fault of the hacker, but it is something I could very easily see people doing. I always recommend against using savestates. but for this hack especially, death is a feature that helps the player learn.
- Unique for a Metroid hack
- Offers a lot of gameplay in a tiny package
- Dying becomes a learning tool instead of a hindrance.
- Dying does take quite a bit of time
- Final boss can be a bit tedious for a non-changed enemy
- Might be a bit too short actually
In the end, this hack is really fun, and it packs a lot of gameplay into a small hack. I definitely recommend it both in terms of what it offers, and to learn from how it deals with something like dying in the game, along with designing potential paths for the player to traverse. It is unique for a Metroid hack, and it won’t take more than an hour to complete. (Unless you are bad at remember what doors are death traps at certain points.) Seriously give this hack a try.
Recommended - Yes
|One of my new favorite||csmonster200||22 Jul 2015||0.8||Yes|
|Different Take on Exploration||MetroidMst||21 Oct 2013||N/A||Yes|