Arabian Nights: Sabaku no Seirei Ou
Arabian Nights: Desert Spirit King
|Patching Information||No-Header (SNES)|
|Game Date||14 June 1996|
|Release Date||25 December 2012|
|Last Modified||11 August 2013|
Arabian Nights: Sabaku no Seirei Ou is a role playing game for the Super Nintendo.
Arabian Nights (AN) is a Japan-exclusive RPG for the Super Famicom, developed by a small studio called Pandora Box. The game was published in 1996 by Takara and features, as the name strongly suggests, an all-Arabian theme revolving around Djinns.
Once upon a time, Shukran, a young, good-natured girl who lost her parents, finds a special ring lying on the ground. As it soon turns out the ring actually houses Ifrit, the King of the Djinns. He has been sealed away by his former master just before his demise, because hot-tempered Ifrit would have gone after his master’s murderer even in spite of his own insufficient strength. However, if Ifrit accomplishes fulfilling a thousand wishes, he will again be a free man, or rather Djinn. As coincidence may, Shukran’s wish will actually be the 1000th, however - altruistic as she is - the young woman wants Ifrit to bring peace upon the world! Thus, the two embark on their quest to make that wish come true together, as Ifrit can’t stray from his new master’s side.
The game itself is extraordinarily charming, boasting beautiful graphics and sympathetic characters. However, probably due to the fact that the small developer was publishing many games simultaneously around that time, and that the console neared the end of its life span, AN most likely was very rushed at the end. That’s why a lot of aspects of the game feel unfinished; had the developers had enough time, it could easily have become one of the console’s greatest classics.
As for the translation, we tried our best to allow for a pleasing experience in English and make as few compromises as possible. Look at the screenshots for a first impression and read the readme or visit the following sites for details:
ROM / ISO Information:
- Arabian Nights - Sabaku no Seirei Ou (J).smc - GOODSNES 2.04
- CRC32: B6DBF57B
- MD5: EB1AD755DA3310F392CF8BC94962612E
- SHA-1: 4C06A9A1F5598869852B9F008136E38E2A39BAAB
- SHA-256: 068F334210289F187473584AF0522AD1933664E9129A9E712453968F4A87F4AE
|Contributor||Type of contribution||Listed credit|
|LostTemplar||Hacking||Reprogramming & Beta-testing|
|Eien Ni Hen||Translation||Translation & Beta-testing|
|ChronoMoogle||Graphics||Titlescreen refinement & Beta-testing|
|sin_batsu||Graphics||Titlescreen refinement & anti-repro screen|
|Leyla||Graphics||Various battle icons|
User Review Information
Wonderful Translation for a *meh* GameReviewed By: mgridgaway on 30 Aug 2013
I really wanted to like Arabian Nights. Hidden gem status? Check. Untranslated until just recently? Check. Original setting with a middle-east feel? Triple check. And it starts off great too; the battles will keep you interested, the story starts off strong, and the characters are all likable.
Then, you get the best equipment from the first town and, from that point on (assuming you stay current with best weapons and armor), the enemies barely scrape you. Oh sure, they’ll try every 8 steps, but what’s 15 damage when you have 2000? They might get lucky with card effects that are tied to your current HP levels, but you’ll regain it all as soon as you level up, which is pretty frequent due to their aforementioned diligence.
Did you like the music tracks from the first hour? Great! Because those are pretty much the only tracks in the whole game. Same mountain music in two or three mountain areas, same horrible battle transition screech-squeel every 5 seconds, same dungeon music for each and every one of the game’s 10+ dungeons.
Speaking of the dungeons, I’ve rarely had less fun in a game. Bland, poorly designed corridors with the occasional “hit this switch” or “free us, please!” The mountainous areas fared a little better, but when over half of the towns look nearly indistinguishable, you know you have a problem.
It’s a shame too, because it’s clear that team LostTemplar put a lot of care and effort into translating this game, and it shows. There’s nothing more painful than a typo, and I’m happy to report I saw not a single one. That, plus a very good understanding of the source material, made for a pleasant story… up until the time you get the magic carpet, when any semblance of a structured plot flies out the window and you’re sent on one pointless fetch quest after another.
So no, I can’t really recommend Arabian Nights, even if it is a little on the short side. There are just too many better games, old and new, to spend your precious time playing.
Recommended - No
|Wonderful Translation for a *meh* Game||mgridgaway||30 Aug 2013||N/A||No|
|Well Worth the Wait||Klaviaturist||27 Dec 2012||N/A||Yes|