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Super Mario World: The Lost Adventure - Episode I

Hack of Super Mario World

Description:

Finally, after 2 cancelled SMW hacks and after a year of work,Super Mario World: The Lost Adventure - Episode I is finally here. It’s a complete Super Mario World hack that features:

  • 80 stages (more than the original game)
  • Custom music
  • Custom Boss battles
  • Custom graphics
  • Custom palettes
  • New Power Ups
  • Increased difficulty
  • Redesigned overworld map
  • And more…

Have Fun!!!

12/21/2013 V1.1 Update:

The main reason for this update is to make the game compatible with more emulators not just ZSNES, but there are some other changes:

  • The Overworld map now have events after you complete a level
  • Some music were changed to make the game compatible with the other emulators
  • Some palettes were altered
  • Some Graphical changes were made in some levels
  • Certain enemies have been removed, added or slightly relocated
  • The Switch palace blocks, the Final Fantasy victory theme (after you defeat a boss), the keyhole music, the music when Mario dies and the Handwriting from Episode 2 were ported to this version
  • 1ups, Power ups, coin blocks, Switch palace blocks were added in some levels
  • The Kirby boss have been fixed, he’s now able to throw fire balls like he was meant to do
  • Some levels have been slightly edited
  • And some minor aesthetic changes were made

This requires a headered ROM.

ROM / ISO Information:

  • Super Mario World (U) [!].smc
  • CRC32: 544F00BC
  • MD5: 3FA8AFBFA6CA022C55F71CD8365D50DA
  • SHA-1: B831F5DF9CB7C8F0474F06464C40700F5126DB03

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
isaixHacking

User Review Information

Not half as good as people say...

Reviewed By: MaxodeX on 16 Oct 2012

Okay… Honestly, I’m quite shocked at how ridiculously overrated this hack is. It was nowhere near excellent; it might’ve only been half-decent, but nothing else.

Where do I even begin? I suppose I’ll leave level design for last.

Firstly, what I found really worrying is that literally everything felt slapped onto the hack without any coherence. I mean, the graphics, the music and the powerups were put into the hack like the author found them and went “hey this graphic/boss/song looks/seems/sounds freaking cool I SHOULD TOTALLY USE IT IN MY HACK!” and was simply squeezed into it literally for the sake of having something “AWESOME!!”. I mean, one level was a regular forest and the next level started with an 8-bit metroid-styled level. Seriously, what? Please, you should know a good hack isn’t defined by how much custom stuff it has, but how well planned, fun and cleverly used are all your resources. To make it even worse, the next sublevel continued as a completely regular SMW level. One thing is having no coherence between levels, and other thing is having no coherence of themes among the same single level; starting with a fire cavern then continuing with a sky level then go to an underwater level and ending in space is NOT GOOD, and will often confuse the player.

The overworld… The first submap was…decent, but it had some issues with the palettes, especially on the ladder. Most of the main overworld had serious cutoff and was really bland. Plus, it really felt like a blatant edit of the original. Just, try to vary the terrain but be sure to start from scratch.

Now onto the main and biggest issue: the level design. To put it simple: NOT FUN.

The first level was obviously an edit of level 105. But that’s not all: it couldn’t have been more repetitive. The whole level, the whole level consisted of bland terrain, a couple of slopes and it literally had only bob-ombs as an enemy.

About 85% of all the levels I played (yes, I stopped playing after waiting for something decent and fun to appear but that never happened) were extremely repetitive. Try something else besides copy-paste. Most of the enemies were seriously annoyingly placed and there were forced hits in some levels. There was cutoff everywhere, and lots of sprites were glitched (the bullet powerup glitches up in castles). I’ll admit it here, you had some very interesting ideas, but the way you pulled them out was all over the place and therefore made it something annoying to deal with rather that something I could enjoy having to play through.

What was very wrong was how you chose the music and graphics for the level. Most of the time the music never fitted at all with the level’s atmosphere. I mean, Forest Interlude–a calm and relaxing song– in a cemetery? SMB Metal–an incredibly fast-paced song– for grassland? What? The graphics weren’t great either. Most of the time you had amazingly detailed backgrounds mixed with SMW’s simple and cartoony graphics. NOT GOOD.

Overall, I seriously wonder if there was any planning made into this hack. The custom stuff was literally slapped onto the hack for the heck of it, and the levels were repetitive and unfair. You really need to learn some fundaments so you can make something that is at least appealing. I’m sorry, but this hack was NOT FUN, and it’s definitely nowhere near being called the best hack ever, like some people around here say; it’s just a regular beginner’s work.

Yes people, I don’t understand at all why you are rating this so high. You have some amazing hacks hosted here yet you praise this one like if there was something special about it; there isn’t.

2/10, only because you know how to insert custom stuff.

Recommended - No

User Reviews
HeadlineAuthorDateVersionRecommended
A Dated Hack with Some Neat IdeasCM3015 Oct 20171.1No
A great hack,ESPECIALLY for newcomersTimaeus21 Feb 20161.1Yes
Very Well DoneGabrielJohn02 Dec 20141.1Yes
Great Gametroyboy5028 Jun 2013N/AYes
Not half as good as people say...MaxodeX16 Oct 2012N/ANo
I loved the gameEletromem13 Oct 2012N/AYes
Decent... for 2005Egadd01 Oct 2012N/ANo
One of the best SMW hacks!!!pacnsacdave18 Sep 2012N/AYes
I like it (V.1.0)Radio17 Sep 2012N/AYes
This game ruleskass17 Sep 2012N/AYes