|Release Date||14 August 2012|
|Last Modified||14 August 2012|
GBAMusRiper allows to rip music and sound font from games using the “sappy” sound engine, which is extremely common among commercial GBA games.
This program rips data in a set of MIDI (.mid) files and a Sound Font 2.0 (.sf2) file. Using a playback device which supports sound fonts, it’s then possible to make the MIDIs sound exactly like the original song, sometimes even better.
The package also includes a bonus utility that allows to use the song player from any of the Final Fantasy advance games to play the music from any game using the sappy sound engine.
Might be good, but fails at being userfriendlyReviewed By: green-kirby on 17 Aug 2012
I was psyched to try out a new GBA to MIDI ripper and converter as it fits just the bill of what I need to do some specific things. And not only that, this one said it was better than the other ones available ATM.
However, it fails before I can even see how the rip quality is. The tool is only operable via command line launch. While I can understand that it takes time to code something else, what is given here is something that is not very user friendly at all.
Being one who used DOS back in the days I thought I’d have no problem getting it to run, after all, command line is nothing new for me. So I followed the enclosed instructions in the read-me and tried to launch it, sadly, to no use. So, obviously, (even though I was quite sure I had it) I look into to see if I had java, which of course, I do indeed have!
So I asked another, more tech savvy guy than me for some help. He suggested I try a few weird things (IMO) but in the end, I couldn’t get it to run.
So yeah, I want to give this a go, but I think making something at least slightly more user friendly would go a long way for this tool!
Recommended - No
|Might be good, but fails at being userfriendly||green-kirby||17 Aug 2012||No|
|Brilliant||DarioEMeloD||24 Sep 2012||Yes|