The Bob-omb Mafia
Hack of Super Mario RPG: Legend of the Seven Stars
The Bob-omb Mafia
|Released By||giangurgolo, Omega|
|Patching Information||No-Header (SNES)|
|Hack Release Date||03 January 2012|
|Last Modified||10 August 2013|
“The Bob-omb Mafia has welshed out on a deal with Bowser and it is up to Mario to retrieve five of Bowser’s shells from the bob-ombs. In this hack Mario–with the help of Mallow–must defeat a series of bosses including a large Thwomp, two clowns, and a forest witch, and defeat the diminutive mafia boss who is under the guard of two large bob-bombs and a vicious, bloodthirsty ant. There is also one puzzle room, as well as a few side-quests.”
This is a much improved version over 2.0 which itself was infinitely superior to the awful mess that was v1.0 (v1.0, I’m afraid, has permanently scarred the reputation of the hack). There are no new monsters or areas, but many changes have been made.
Welcome to version 2.3 of “The Bob-omb Mafia”. This new and improved version has more balanced mechanics as well as a more linear storyline. Monsters give more experience, so less “grinding” is necessary to hasten leveling up. Minor changes include slightly weaker monsters early in the game and some script mods. Also some items and treasures have been added, changed or moved around to balance the gameplay. Changes from v2.2 include a new title screen, a switch that needs to be hit in order to access Baba Yaga’s room, and a minimum of 3 instead of 5 battles with Radish.
In other words, this hack is both easier to play and faster to complete. The player will not have to guess what must be done next, because v2.2 places roadblocks to certain areas as a means of guiding them to where they need to go next (ie. a more linear storyline). Certain items must be acquired to enter new areas, and the difficulty of the monsters in these areas should reflect the player’s current level. The final boss, however, is of the same level of difficulty as in v2.0 but still not impossible (in fact, quite easy with enough Bane Bombs, Ice Bombs, Red Essences and Power Blasts). Some item rewards have been switched around and/or changed as a way to sustain a balanced level of difficulty. A couple of items were added to the town shop, and two bugs I noticed in v2.0 were fixed: you can no longer run away from the green/blue wigglers, and you cannot skip the radish by jumping over it using a flashing dog as a platform. This hack also includes tile and solidity mods in the main town area for the three locked doors. That means the mod feature in Lazy Shell works without crashing.
The new version of this hack has all (presumably) bugs fixed, usage of world maps, new bosses, better strategy, two new spells, several new attacks, more organized and balanced gameplay, a more linear storyline, easier early battles, and faster leveling up.
- 35 entirely new levels
- 50+ new overworld events
- 100+ new dialogues
- 12 new bosses
- several new items
- 2 new spell animations
- actual game strategy
This hack most predominantly demonstrates the capabilities of the level editor and event script editor portions of the editor.
ROM / ISO Information:
- Super Mario RPG - Legend of the Seven Stars (U) [!].smc - GOODSNES 2.04
- CRC32: 1B8A0625
- MD5: D0B68D68D9EFC0558242F5476D1C5B81
- SHA-1: A4F7539054C359FE3F360B0E6B72E394439FE9DF
- SHA-256: 740646F3535BFB365CA44E70D46AB433467B142BD84010393070BD0B141AF853
|Contributor||Type of contribution||Listed credit|
User Review Information
3 attempts later, still an abomination of gameplay design.Reviewed By: Lance on 06 Aug 2012
This is a review for the newest version so far, version 2.3. I’ve played the older patches before. Granted, this one plays more smoothly than the other versions, there are still some issues that really rough it up.
The biggest issue is the difficulty. It is uneven as you can possibly give a player. Some of the enemies are fine to deal with, but then you’ll find yourself getting one or two-shotted by the next boss, even though you may have think you’ve done enough grinding. Maybe some of you like to grind a bit more than I would consider, but it would be nice to tone down the bosses.
Another thing to help with the difficulty would be better clarification of where to go. After you beat the first boss and Mallow joins your party, it tells you that you need to go to the plains to get an important item needed to continue the story. However, the enemies on the plains will likely one if not two shot you once you get there at this point. So I decided to look around and found out that I can go to the forest. Once I get to the forest, the enemies there are much more manageable than the ones on the plains. So, was I suppose to go to the forest first or was I suppose to grind a lot to go through the plains? Either way, You’ll never know because the forest also contains a roadblock boss that will kill you quite easily. Big surprise there.
I have to wonder what the author was trying to do here, because usually a game will give you enough challenge a few steps at a time. Here, the game takes a few leaps in the challenge. Personally, I think the game requires an unreasonable amount of grinding and also backtracking to go on with the story.
But despite this, I did like the fact that the author made the concept better than just putting a new slap of paint on the characters. It’s creative and different. I like the storyline, but I think it could use some polishing and some spicing up. Some of the dialogue is amusing. So even though the gameplay is something I intensely dislike, it’s not all doom and gloom for the rest of the elements as well. I just can’t recommend this to anyone while the hack has these issues.
Recommended - No
|Complete Hack Hell||Me_Dave||30 Apr 2010||N/A||No|
|Too Hard!||ocarinayoshi||27 Sep 2011||N/A||No|
|3 attempts later, still an abomination of gameplay design.||Lance||06 Aug 2012||N/A||No|
|Worth a fair shake||Endymian||31 Oct 2012||N/A||Yes|
|Just Awesome||Alienguard||19 Aug 2013||N/A||Yes|