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FF5a: Custom Classes

Hack of Final Fantasy V Advance

Description:

In Final Fantasy 5, characters can learn a ridiculous number of skills… and only have a use for a few of them. This is because characters are given only four battle commands, and most classes pick three of those for you. Therefore, you really can only combine two classes at a time, until you use one of the two end-game classes made available to players— the Freelancer (which gives you Fight, Item, and two chosen abilities), and the Mime (which allows the Mimic command and *three* chosen abilities). This hamstrings the possibilities that the game’s engine seems to want to give the player, and in my opinion reduces the fun that could be had.

The Custom Classes mod seeks to maximize the choices available to the player within the confines of the Final Fantasy 5 4-battle-command-system. You are allowed the maximum leeway granted by the game’s engine to assign commands and abilities that you have earned as you progress through the game. More care must be taken so that you don’t employ unwinnable strategies (such as forgetting to set a “Fight” command to your characters…!) Spells and monsters have been modified slightly and hopefully are balanced with the customization options available to the player.

The new version of the mod opens up the four “Advance” classes (Gladiator, Oracle, Necromancer, Cannoneer) by the time your party leaves for Galuf’s world. When a character masters a job, any passive abilities that job had become constant, no matter which job they may choose later (this used to be a feature of the Freelancer class only). It also rebalances the stats of your characters based on the Abilities that you assign.

To peruse a more exhaustive changelog, go to http://jeffludwig.com/ff5a/download.php. You can also download an useful spreadsheet pertaining to the Custom Classes mod (in .xls format).

ROM / ISO Information:

No information available.

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
ludmeisterHacking

User Review Information

Great, but could be fixed up a bit

Reviewed By: TheZunar123 on 03 Aug 2014

(Review for Version 1.5, rev.1)

I gotta say, the idea for this hack is great, it really gives you more creativity on assigning commands. The jobs are re-balanced well, particularly the less useful ones like the Bard. Allowing more equipment in the jobs is also nice, I felt like some were too restrictive.

However, there is one minor problem: the default job ability is always at the top, which is an adjustment for anyone who has played the original game or other Final Fantasy games since Attack is always at the top. Even switching the command window to Shortcut still makes the cursor default to the job command, no matter where it’s put. At least you can set the cursor to Memory, which solves the majority of the problem.

One thing that could make the patch better is if there was a way to display the default job command on the ability screen, that way the player knows what ability they’re going to get without having to go to the status screen or enter a battle.

Recommended - Yes

User Reviews
HeadlineAuthorDateRecommended
Great, but could be fixed up a bitTheZunar12303 Aug 2014Yes