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Final Fantasy VI - The Eternal Crystals

Hack of Final Fantasy III


August 8, 2011 - Augmented version+!

Class Names, Music, Long Spell Names and more (see readme)

NEW - Ending names changed

NEW - Fixed some exploits

NEW - 3 different IPS files for different ROMs

April 17, 2010 -

by author MetroidQuest (formerly known as MakouEyes)

Version X: a reworked version of the previous Final Fantasy VI: The Eternal Crystals hack.

Full web page at:

Changes Include:

  • New Custom-composed MUSIC
  • New Events
  • New Sprites and Portraits
  • New Dungeons
  • New Characters - a total of 15 fully functional players!
  • New Espers
  • New Font
  • New items / spells, etc.
  • and much more…. (See the included Read Me for more details)

ROM / ISO Information:

  • Final Fantasy III (U) (V1.0) [!].smc - GOODSNES 2.04
  • CRC32: A27F1C7A
  • MD5: E986575B98300F721CE27C180264D890
  • SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7
  • SHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2
  • or
  • Final Fantasy III (U) (V1.1) [!].smc - GOODSNES 2.04
  • CRC32: C0FA0464
  • MD5: 544311E104805E926083ACF29EC664DA
  • SHA-1: 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A
  • SHA-256: 10ECCC5D2FAB81346DD759F6BE478DCB682EEF981E8D3D662DA176E1F9A996BC




ContributorType of contributionListed credit

User Review Information

This Hack Could Be Better

Reviewed By: Deathlike2 on 23 Aug 2008

I will revise these comments as appropriate when I’ve finished the hack, but after playing this hack for a while, I’ve come to the conclusion that this hack is mediocre at best.

Here’s a quick list of stuff done right:

  • The sprite changes to insert Cecil and Kain from FF4 are good for the most part and they look pretty good in FF6. I do find Kain’s movement kind of strange though.
  • Monsters inserted from other games look alright and don’t look too bad here
  • The revised storyline is fairly good and is worth a different look/take for kicks

However, this hack suffers a lot from inexperience or not seeing other well developed hacks.. in fact it’s hard to tell what the actual goal is from the hack with the lack of a readme.

Here’s a longer list of issues with this hack:

  • It was very apparent that not enough bug testing was done on this hack. There were many minor issues such as description problems/errors to major issues like visual bugs in scripted battle text. There is nothing more annoying than hacks that don’t appear to have been tested.
  • Monster sprite changes were welcomed, but minimal changes to the AI were made. In some cases, there are strict sprite changes with absolutely no AI changes, which completely ruins the overall impact. This doesn’t even factor in the lack of changes in the item drops.
  • The command changes were fine and limiting the number of magic users to a select few were fine. What was not OK was allowing only those users to benefit from stat growth and not nerfing those stats since they are the only ones to benefit.
  • Major known FF3/6 bugs were not addressed in this hack, so I found myself playing this more like the original game. That’s not why I am playing an FF3/6 hack.

In some, this hack does not deserve much credit of being radically different. In fact, there is a lot more of the same, which ruins the overall impact of the hack itself.

If you want something “slightly” different (with the emphasis on slightly), then this is for you. Otherwise, this hack truly suffers from lack of bugtesting and perhaps not enough feedback.

Recommended - No

User Reviews
Some good, some bad.Paladin_A27 Sep 201710.8.3No
Great hacklawnchairsoda07 Jan 201610.8.3Yes
It's Worth Playing just to check out the World of RuinKlaviaturist13 Aug 2011N/AYes
Wow, what a hack!Gi Nattak06 Jun 2010N/AYes
Not as bad as they sayjasonsgroovemachine01 Sep 2009N/AYes
Not bad, but needs more testing...Bond69731 Aug 2009N/ANo
This Hack Could Be BetterDeathlike223 Aug 2008N/ANo