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Castlevania 2: Simon's Quest - Moody

Hack of Castlevania II: Simon’s Quest


A cosmetic enhancement patch for giving a “moody” look to Castlevania 2 Simon’s Quest (U).

In more detail:

  • Emphasizes the mood of the scenes.
  • Makes the scenes more convincing regarding the way in which a light source at different times of the day would change colors in each scene.
  • Enhances perspective by separating planes by hue and by making more analog the colors considered belonging in the same distance plane -specially in backgrounds- while shifting hues and contrasting values in the the closer planes in order to give them a bit of air in between them.

ROM / ISO Information:

  • Castlevania II - Simon's Quest (U) [!].nes - GOODNES 3.14
  • CRC32: A9C2C503
  • MD5: 1B827C602C904D8C846499C9F54B93E0
  • SHA-1: D6B96FD98AE480C694A103FE9A5D7D84EEAFB6F7
  • SHA-256: F045D72683D3156555ECCBB56090888F03A15E5B25E59DB49DCA7A87330472D3




ContributorType of contributionListed credit

User Review Information

An amazing improvement that obsoletes the original game.

Reviewed By: BladedEdge on 10 Jun 2012

I just joined Romhacking.net solely to sing praises for Moody Castlevania 2, because as the headline says, now that this exists there is no reason ever not to use it.

What this hack does is change the colors in the game, but this simple change does a world of good for this fairly mediocre cart and makes it much more interesting to play. Both Castlevania 1 and Simon’s Quest have, frankly, bizarre color choices in their original design: teals and light blues and purples mixing with ugly browns and bright yellows, clashing colors everywhere.

What Moody does to fix this for Simon’s Quest is change the palette to not only more realistic colors that blend together better and are nicer to look at, but also subtly suggest a level of depth in the backgrounds and add a bit of 3D space sense to things, as well as making locations in day and night actually look like the sun is/is not hitting them in fairly realistic ways (as far as 8-bit graphics can suggest, at least). The Mansions, as well, no longer look like the colors were simply selected at random, but have colors that actually blend together and suggest dirty dungeons or crumbling old ruins.

It’s amazing just what changing the colors for Simon’s Quest has done for the game. The renewed, improved sense of atmosphere just plain makes the game better, not just nicer to look at. It’s a boost that makes wandering a confusing Post-Drac Transylvania far more interesting, and worth revisiting for anybody who’s played this in the past. Excellent, excellent work. Try it for yourself right away.

Recommended - Yes

User Reviews
The world AFTER the cursetcaudilllg21 Jan 2012N/AYes
An amazing improvement that obsoletes the original game.BladedEdge10 Jun 2012N/AYes