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Tales of Phantasia PSX, moving right along
27 August 2007 9:51AM EST - Update by Cless
In the last several weeks, this project has made some colossal progress. It started off as just making some refinements to what was already done, but now there’s a lot more than that.
The largest of it all has to be the fact that we can now pretty much fit as much text as we need on a dialogue line. We were previously limited to 16 characters which was really quite annoying. Habilain is responsible for this revolutionary bit of progress.
Klarth was finally motivated to finish the script inserter (at least, the basic functionality). That combined with Habilain’s hack makes it possible to insert translated scripts and have them appear as intended.
And for me, I implemented my real first assembly level hack ever to fix all the text centering, which I am quite proud of.
The “only” bad news news to report is that the script translator has not returned any emails sent in the last several weeks. It’s worrisome because she helped us complete previous projects before, so had a record of dependability. At least we have a reliable “backup team” working on the script now, as I don’t want to waste anymore time in that front, seeing this technical progress and that this project is now over seven years in the making.
So far, there are only several more smaller ASM hacks and bugfixes left before this begins to look just about perfect all-around. We should be able to handle those within a timely manner. We’re mostly just riding on the script at this point before we can FINALLY release this thing.
We’re also hoping to enlist the help of an English major for the editing process of script revision. I want the characters have defined personalities, voices, and have it all flow naturally. The entire script is roughly around ~600KB.
That all said, the Phantasian Productions homepage has *many* more screens and some other info.